"Malevolence: Sword of Ahkranox is a rather unique feeling, looking and playing game in todays gaming environment. The team behind the title have taken the conventions of much older open world RPGs, like The Elder Scrolls and Might and Magic, and applied them to a more modern title. Add a little bit of what I’m pretty sure is procedural generation and you’ve got yourself a pretty accurate basic idea of Malevolence: Sword of Ahkranox." - Benjamin Webb, Capsule Computers
Joanna Mueller writes: "The added features were so code intensive that the game engine wouldn't allow any additional code to be added until Norton devised a workaround. Who'd have guessed that an infinite, persistent RPG would be such a massive undertaking?"
Digitally Downloaded writes: "What better way to celebrate without going into the sun than settling down for an Aussie game marathon? Here are 10 locally developed games that are available on current platforms that will help you pass the Australia Day long weekend away with."
OnlySP writes:
Have you ever wanted to play a game that was infinite? One where you could walk in one direction for miles and see nary a cliff or invisible wall in sight? then you may be interested in Malevolence: Sword of Ahkranox, a procedurally generated cRPG that recently got funded through Kickstarter.
We contacted the game’s creative director, Alex Norton, to ask him about the game in terms of what players can expect, how the project is coming along, and how it was inspired. Below are our questions, and his responses. To infinity, and beyond!
So it is a roguelike RPG? AWESOME!
I'll keep an eye on this just like I did with Legend of Grimrock (even if it wasn't roguelike lol).