OnlySP: On December 10th, 1993 the world of gaming was shaken to its core with the release of Doom. Two years and ten million souls claimed later, Doom had given birth to a new culture of gamers and solidified the shooters as a key genre in the gaming industry. Doom II: Hell on Earth followed shortly after and further cemented the IP’s legend status. The term “Doom clone” was coined in reference to games who sought to get a taste of that pie, and eventually evolved to “first person shooter”, a term we use widely today. Just over ten years later, in August of 2004, id Software gave us Doom 3. This re-imagining of the original Doom title was critically acclaimed for nearly every aspect of the final product. And now, as we approach the release of next generation consoles, we can expect to dive right back into Hell with Doom 4.
Today, some new in-game footage from the prototype versions of the cancelled COD-like Doom 4 surfaced online.
What's cool is you can see some of the animations they kept and revised for 2016.
For me its always interesting to see some prototype of a game of something else and see the final product on why they go another direction in the end
I don't see what is "COD-like" here? Just because there's 2 seconds footage with ironsight?
Whilst the FPS genre has since had a tonne of fantastic franchises, such as Quake, Unreal and Serious Sam, Doom remains at the top of the pile, and has one of the best comeback stories in video game history. Doom is almost 30 years running, and has even bled into other mediums such as feature films and novels. As it has been going for so long, there have been a large number of entries in the series, and there are probably a few you never played. This is every Doom game ever.
According to ID Executive Producer Marty Stratton, DOOM 4 was scrapped because "it was more 'DOOM' in name than really anything."
Used to be, but heck; it's been gone for so long I say let it go the way of the dinosaur and reboot the series before it's caught up in the Too Homan, Duke Nukem paradox that tends to happen games that have a multi-generational development time, but they won't. What usually happens afterwards is that you get sentimental developers who won't pull the plug and start over lag a bunch of dated ideas into the next gen and make the game sink the reputation of the franchise.
I'd forgotten all about doom 4, didn't they start making it around the same time as rage.
More interactivity with the environment than Rage would be a good start. Rage looked great (other than texture pop up) but the whole world was very static, hope Doom 4 improves this drastically.
I really want the same feeling playing Doom 4 that I got when I first played Doom 3. Graphics were bleeding edge and scared the crap out of me at times. I would like less reading emails and listening to audio recordings though.
Id will deliver the goods on doom4. There aren't many game companies I trust implicitly. I can't wait for doom4. I don't even need multiplayer from them because their single player campaigns deliver enough for my 60 bux. Im happy playing cod and bf for my multiplayer thrills. I would like to see a solid multiplayer effort from them but I also dont wanna see a cod or bf clone. Hah! Doom a clone of other shooters?! Ironic isn't it?