140°

Rayman Legends – No Longer A Wii U Exclusive,... And Some Thoughts On The Matter

The Game Fanatics' Jake Valentine gives his take on the recent delay of the Wii U version of Ubisoft's Rayman Legends.

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thegamefanatics.com
chukamachine4498d ago ShowReplies(1)
ShugaCane4498d ago

I think the dumbest move from Ubisoft was to annouce the game as a Wii U exclusive in the first place. I mean, everybody enjoyed Origins which was multiplat but the game wasn't a commercial success at all. Anyway, I'm glad PS3/360 owners will be able to play Legends, which looks amazing.

hop3lessfray4498d ago

Basically this. It's great 360/PS3 owners can play it.

It's dumb that a fished game is shelved for several months.

worldwidegaming4498d ago

Seems like they used the fact that the Wii U was coming out to project their game as a cool game and exclusive and then at the last minute hold off for the other consoles.
In business you want everyone to be able to buy your product.
They saw the user base for the wii U was not to their liking.
"Um we are not going to make any money on this system! lets release it multiplatform!"
I am not going to hate them for this decision.

Sadly around the time this game comes out I will not have the time to even look at it because there will be too many other things to play.

Neonridr4498d ago (Edited 4498d ago )

Aside from the delay, I couldn't really care less. I am still getting this for my Wii U, and now at least the PS3 and 360 owners will get to play this game as well. A game of this caliber deserves a larger audience than the Wii U will have, so I am happy that more gamers get to play the game.

It will be interesting, however, to see what happens to the PS3 and 360 versions since the Wii U version is the lead platform this time around with the game being ported over to the other systems. I wonder what differences we will see between the versions in terms of graphics and framerates...

smashcrashbash4498d ago (Edited 4498d ago )

I mean that is what people were saying all through the gloating gamers were doing that there is no way Ubisoft would miss out on the money they would get from 360 and PS3 versions.Rayman Origins was already a weak selling game.Did people really think they would risk it on a new system alone when it barely sold on 4 or 5 ones? I mean I liked Rayman Origins and plan to buy this one too but I am not sure what is the big shock that they decided to put it on other systems besides the Wii U. I am sure the people doing Bayonetta 2 would have preferred to put it on other systems too if it wasn't tied to Nintendo. They are missing out on money from the 360, PS3 and PC versions where the fans are.

clintagious6504498d ago

Capcom did the same thing with devil may cry wen sony showed off the ps3 trailers before the ps3 launch just to find out later it was going to the 360. This is when i knew that 3rd party exclusives were basically not a given in this next generation of gaming & other games have followed suit with, bioshock, ninja gaiden, tekken, virtual fighter, mass effect & so on & so on & is when sony/nintendo/ms had to showcase with new exclusive ip's to seperate themselves from the pack & why u need to own their system.

60°

Report: Inside Ubisoft's Project Renaissance, a Cancelled Minecraft-Like Voxel Game

In recent years, Ubisoft has canceled several games, one of them being a project code-named Renaissance.

100°

16 Ubisoft Titles Can Now Be Purchased on The Xbox PC Store

In a very intriguing and interesting move, 16 Ubisoft titles can now be purchased on the Xbox PC Store. Of course, this is a first as Ubisoft PC titles have never been purchasable on the Xbox PC Store previously.

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clouddosage.com
jznrpg30d ago

Servers are going to be bogged down by that 1 guy who will use this.

SimpleDad30d ago

Ahhh, the good old... Xbox PC store?
Who tf uses that?

Tacoboto30d ago

Kind of weird without them being updated to Xbox Play Anywhere purchases

MrDead29d ago

I uninstalled it as I was sick of the ads popping up on my login screen.

180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

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simulationdaily.com
neutralgamer199230d ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio30d ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer199230d ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio30d ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer199229d ago (Edited 29d ago )

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie29d ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer199229d ago

I just want games to be fun and not geindy and full of micro transactions

anast29d ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer199229d ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

+ Show (1) more replyLast reply 29d ago
SimpleDad30d ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername30d ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit29d ago

AC Shadows is doing good yes.

gigoran830d ago

but but 2,000,000 players...

Chocoburger29d ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit29d ago

Which UBI games did that? Im legit asking.

Chocoburger28d ago (Edited 28d ago )

Any game (be it Ubisoft or any other company) with an unnecessary shoe-horned in experience points system, endless resources collection, and a micro-trash-action store that sells you boosters that alleviate the grind.

They do it on purpose to nudge players towards spending more money, and its something I refuse to support. Nearly all modern Ubisoft games have experience points and skill trees these days, not because it makes the games better, but because it can potentially make them more money by exhausting people into giving in and buying boosters.

Assassin's Creed, Ghost Recon and more series are offenders of this game design blight.

S2Killinit28d ago

I see. And I agree. I dont like these trends either. Although I dont remember AC having paid upgrades (given that my last one was black flag)

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