Digital Rights Management and Xbox Live

Companies took to protecting their copyrighted media with a new sense of urgency after Napster rose in popularity at the turn of the century. The music industry was trying desperately to stay relevant and digital rights management (DRM) seemed like a pretty solid plan to industry executives. While the music industry continues to evolve, the fear that the Internet could be used to share copyrighted content remains. That apprehension led Microsoft to ensure that media downloaded through Xbox Live could not be copied illegally with its own form of DRM, but at what cost to the consumer?

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