210°

Cube Vs. Wii comparison shots

More comparison shots of Cube games versus their Wii counterparts.

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gonintendo.com
NitrogenB6491d ago

Cause I really don't see much difference between the two....

Islandkiwi6491d ago

I have to agree. I go back and forth on buying a Wii on release day, but I'm leaning more towards waiting and seeing what people's opinions are of it before I plunk down my cash. These image comparisons didn't inspire much confidence.

ploody6491d ago

Not too much of a difference but I think the games people will get for the Wii will be the ones that would be fun to play with the remote, you know like 1st party games and such, the rest are usually on the other consoles as well. I personally would like to get ahold of the Wii sports games and try em out.

whateva6491d ago

can do this but people spend all they time trying to make sony look bad if the PS3 games looked like that all hell would of broke loose

Marriot VP6491d ago

Dang, look at metroid the graphics are horrible.

250 bucks for a console playing 5 year old games with a new controller. How much is another controller, 70 bucks with the chuck.

Geese

ChickeyCantor6491d ago

we get it you dont like the Wii, you made your point.....really wonder why you even read the Wii news.

calderra6491d ago

Seriosuly though. $250, and at least $60 for a mote+chuck, and all I wind up with is an upgraded Gamecube?

The only reason I was going to get this was for multiplayer with my girlfriend. Not to mention the news spot that the lightbar hates sunlight- so they system will basically be useless in my living room.

D'oh! I almost forgot- all the lights we use to light our living room are behind us relative to the TV. The console would basically be useless for me at this point.

Bleh.

Maddens Raiders6490d ago

Um, I grew up on Nintendo and all - have no animocity toward the co. or their games [LOVE Super Smash Bros.], but DAMN - these graphics are TOTALLY suspect for NEXT-GEN, and then to have to play on Wii-motes? (barf). No way; Unacceptable. I'll play it when available at my boy's house. He loves Nintendo no matter what. Whew.

130°

Masahiro Sakurai Clearly Still Isn't Over Super Smash Bros. Brawl's Cutscenes Getting Leaked

Sakurai's views on cutscenes (and how quickly they'll be shared online) haven't really changed that much in 16 years.

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thegamer.com
90°

Obscure '90s Mascot Platformer' Aero The Acro-Bat' Makes Surprise Return

Coming to Consoles in August 2nd

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nintendolife.com
50°

Riot's Pool Party Is The Latest In A Long Line Gaming's Worst Trend

Games keep aiming for endless cash flow instead of responding to creative ideas or the desires of their audience.

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thegamer.com
Vits4d ago

I always find it weird to see opinion pieces reminiscing about a time when the article's author wasn't even alive to see it. This "switch" to profit over creativity in the industry started way back in the NES era when Nintendo controlled the number of games each publisher could release in a given time. This, in turn, made publishers carefully choose what was going to be released.

Things only really got better with the 3DO and later PlayStation, which changed how licensed games were handled. That improvement more or less lasted a generation and a half. By the time of the Xbox 360, we had another enormous cash cow trend in the form of the "casual audience." Since then, there has always been this chase for the next biggest thing to maximize profit.

It's not new; it's been going on for more than ten years now. And it's not going to stop when we have the production costs of the industry going higher and higher.