20°

Digital Reality Gives Us A Glimpse Of Its Imperium Galactica Game With This Tech Demo

DSOGaming writes: "Digital Reality has just released a technological demo – called Imperium Galactica: Stargazer – exhibiting its new Stargazer engine capable of generating customized planets in real-time."

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dsogaming.com
aliengmr4090d ago

Its a crime that the i-novae engine hasn't been used yet. Though its only been released recently the capability has been around for years. Its the holy grail of space sims. A galaxy with 100's of Billions (with a B) of stars each with planets that as close to 1:1 scale and distance as entertainment could allow. All done real-time.

No one has ever come close to what i-novae can do. That includes this tech demo, which isn't bad.

90°

Black Knight Sword Interview (JPS)

Jeff of Just Press Start writes:

"Digital Reality’s Director of Marketing Balazs Horvath gave me a few minutes of his time to describe this trippy platformer from Suda 51. Strong gameplay features and gorgeous animations abound."

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justpressstart.net
100°

Digital Reality: Microsoft asked us to "tone down" Sine Mora difficulty

OXM UK: "It's a tough play... but it could have been tougher still. Fearful of deterring pain-averse players, Microsoft requested that developers Digital Reality and Grasshopper Manufacture dial down the game's normal difficulty."

specialguest4411d ago (Edited 4411d ago )

Bunch of blouse wearing sunday drivers! Quit crying and challenge yourself a little. Dying and learning from your mistakes are part of old school airplane shooters.

Skate-AK4411d ago

I guess no one that makes the decisions at Microsoft has played Dark Souls.

gamingdroid4411d ago

Difficulty should be more about choice and there is nothing wrong with lowering that barrier. Not everyone has hours upon hours to "challenge themselves".

If you want harder, it takes two seconds to flip the switch.

specialguest4411d ago (Edited 4411d ago )

I understand the your point and difficulty choices are important, but the essence of certain types of games is to be challenged a little. With airplane shooters, there's really not much to the gameplay aside from dodging bullets. The developers stated that "normal" mode was actually easy. If the game becomes even easier, then it is no longer the game it is supposed to be in the eyes of the developers.

giovonni4411d ago (Edited 4411d ago )

Nothing wrong with games being difficult even on standard play, but when it's insanely difficult at the normal level it could turn heads away. Have you guys played Shinobi for the PS2? The game was ridiculous and unnecessarily hard!
There was a platform level with invisible floors... come on! Earthworm Jim, Battle Toads all hard as hell, but respectfully hard.
I say that to say this nothing wrong with a challenge, but it shouldn't be insanely spiteful. I want to enjoy the game too

Regent_of_the_Mask4411d ago

I guess that's why dark souls was really easy compared to Demon's Souls. Microsoft had them dumb it down for the casuals. Demon's Souls 2 needs to get made. Just abandon the mediocre dark souls game.

Swiggins4411d ago (Edited 4411d ago )

I should strangle you for calling Dark Souls mediocre.....But I won't....love and tolerate.

Also....What does that have to do with Sine Mora? -_-

110°

Finishing up Sine Mora (Part 2) - GameFan Magazine

GameFan says:"It’s done, Sine Mora is conquered! Wait… there is an alternate ending? Okay, well until we unlock that, the review will have to wait. But for those of you who’ve already scoured through all the beautiful videos we posted earlier (click here if you haven’t), here are a few more that wrap up the ending (well the first one that is) to this amazing XBLA shmup."

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gamefanmag.com