Game Informer - Many of the greatest role-playing games in video game history can trace their roots back to a developer's love of Dungeons & Dragons. Early classics like Ultima, Wizardry, and Final Fantasy have monsters, spells, classes, and other elements drawn directly out of the original edition of D&D. In addition to those games inspired by Dungeons & Dragons, the property has been the host of many officially licensed D&D games over the years - many of which stand as classics in their own right.
Parties in Dungeons and Dragons come with a variety of roles, and one essential yet controversial staple is the ever-present healer.
D&D's Unearthed Arcana Playtest 8 has Wizards of the Coast offering some great tweaks to monks, bards, and barbarians as the pieces fall into place
Dungeons & Dragons and videogames are both 'games' goes the general understanding, but how are they inherently different to one another and what is it about their designs that cause us to interpret them in wildly disparate ways?
Join Indie By Design's John Robertson and Stace Harman as they discuss the fundamental approaches to design that lead to videogames and Dungeons & Dragons being viewed, by their players, as very different entities to one another.
Baldurs Gate and PST
Wake of the Ravager in there?
No?
Poor list.
I would have to put Neverwinter Nights 2 in the top 5 as well. It was a pile of crap when first released but once patched up it was a very unique and engaging experience with some good DLC as well.