TGR: Battlefield: Bad Company Multiplayer Hands On

Find out how this destructive shooter's multiplayer handles, how good the environmental destruction is, and how HDR audio is making its way into the game.

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Relin4190d ago

It's definitely cosmetic, but it's fun to play around with the tactics of creating your own path to the objective. I can't wait to try more levels.

Erasmus4190d ago

Yeah its fun to blow out people's cover as well. It'll be interesting to see how a full 24 player game with vehicles turns out.

predator4190d ago

saw some vids of this today,looking very good, cant wait to play this. whens it out again?

Relin4190d ago

Fiscal '09, according to the article.

jinn4190d ago

they should have put offline 4 player splitscreen

LinuxGuru4190d ago (Edited 4190d ago )

I messed around with the crysis demo....and honestly....after destroying EVERYTHING (trees, walls, towers, boats, cars, shacks...), and each thing came crumbling down....I just can't play other titles that claim to have destruction.

It's just....annoying...

Why did they have to go for a cosmetic style of destruction? Why couldn't they do it physics-based?

The developers of Red Faction Guerrilla are doing it....why not Battlefield?

I can now see what they mean when the developers of Red Faction say that no other engine has really caught up to their Geomod tech...

Well, except for CryEngine 2, that is.

Relin4189d ago

Probably because full destruction doesn't make for good multiplayer. It makes for a cool demonstration of an in-game engine, but there's no reason to go the extra mile for a game that could very well fall apart with that much freedom.