Analog Addiction Writes: "Anti-Chamber takes reality and spins it on its head. You can never trust what the game is telling you, nor can you trust your usual thinking. Anti-Chamber is a first person puzzle game that tests your ability to think outside the box whilst teasing you with clues in the form of riddles. Created by Alexander Bruce, the game provides a charming experience – if not a challenging one. Its brilliant use of colours and soothing sounds creates an amazing atmosphere, although sometimes the mind bending puzzles can inevitably lead to confusion as to where the next objective is. These instances are when the game loses its ability to provide a fun, unique experience and instead frustration creeps in as you wonder, “What do I do next??”
KeenGamer: "Non-Euclidean games may hold the key to the future of gaming. But what exactly are they, and why do they matter? Slowly rising in popularity in recent years, these titles allow for experiences we could never hope outside of the medium."
The square has 7 sides, and we have a look at the very confusing world of Antichamber
In Episode 83 of the Game Under Podcast, Phil Fogg reveals his GOTY in the first ever instalment of his to-be-annual annual award show, the Foggies.
Tom Towers joins Phil to discuss the Saints Row series, ACE Team's oeuvre, and to bear witness to The Witness, Antichamber, The Talos Principle and Myst: Is Jonathon Blow a visionary auteur, or just another Joe Blow?