Last week, Microsoft took several games created using XNA Game Studio and put them on Xbox Live Arcade, making community-developed projects available to console users for the first time. Keith Stuart of The Guardian interviewed several programmers behind the XNA games uploaded to Xbox Live Arcade last week. They gave him some great insights into the development process.
Meet 'Walaber', developer of JellyCar, Brian Cable, responsible for Proximity HD, James Silva of The Dishwasher: Dead Samurai fame and Jeff Pobst and Michael Austin of Hidden Path Entertainment, creators of Culture.
And here's the first part of their XNA chat...
Philip Federico from Capsule Computers wrote :
For anyone living in Beijing China, the new year started off with a bang as the second annual Slash Only #2 event too place today! So as always it was another perfect excuse for the Capsule Computers Crew to attend and cover the event. Slash Only #2 event was open to the public with tickets being sold online and also at the door.
First hand (raging) reactions from Team RGF on all things E3 2012 along with the return of Sunny Side Up, Independent Boning and the debut of Power To The People. Plus: Free Inside! Two free codes for the mini triumph Velocity.
California GamE3s.
Gamer Euphoria staff member ob writes:
''Video games being turned into movies is nothing new and it’s been happening from as early as the mid-80s starting with Super Mario Bros. which saw Bob Hoskins taking on the role of everyone’s favourite plumber, Mario. With news coming from Deadline that Dreamworks is in final talks to purchase the movie rights to the Need for Speed franchise, I think it’s time that Hollywood learns from their past mistakes and stops throwing good money after bad.''