The Paranoid Gamer writes: "Players may notice that games these days invariably seem to come with some form of DRM (Digital Rights Management). The most common of which we see in this day and age is a form of DRM which requires a player to be always online. Always online is used even in single player games, often causing issues such as latency problems or even outright preventing you from playing should you not be able to connect to the servers."
TNS: Rematch is an arcade soccer game that combines the thrill of real-life soccer with the majesty of martial arts. It's simple to learn and enjoy while providing depth for days.
You've never experienced Pac-Man's world like this before – it's dark, dangerous and full of death.
Yamai Kazuyuki and Sugizaki Hiroki discuss the gameplay and writing of Raidou Remastered: The Mystery of the Soulless Army in this interview.
It's funny, I bought diablo 3 and still have not been able to play it due to the DRM as I don't even have Internet offered in my area.
For anyone wondering I'm on a cell in a coffee shop
the article is paranoia
majority of all single player games will have no DRM
If it makes its way to consoles, you can consider me a classics gamer from that point on.
Singleplayer is so 2001 anyway move on.
DRM and cloud gamig is the future, (expect for Nintendo) why did Sony bought Gaikai?