Svend Joscelyne: ''A new year means a fresh start for many. In the games industry, a fresh start is exactly what the doctor ordered - specialist retail now seems to be settling down, PC companies are taking a shot at console manufacturing, and the traditional console companies are getting ready to reveal some shiny new products of their own.
With such an exciting year ahead of us, what better than to turn to games industry experts and ask them for their thoughts on various trends and stories as and when they happen?
As part of an ongoing series, SPOnG gets the unedited, open and highly informed opinions of developers, producers and more in the vast world of computer games.''
Smaller indie teams that want to make that step up in production values can adopt this kind of model.
No need microtransaction in AAA games. Horizon Zero Dawn can prove that a 60$ game and 20$ Expansion pack can be profitable enough. Hellblade can prove that you can earn enough money by start a small project.
Edit : Major publishers like EA only use microtransaction to keep money for themselves. They only give the developers revenue just little or middle. They are not giving a damn about passion and risk. I'm tired all of this greedy and corruption.
No-one was ever doubting that, its the greedy anti consumer business practices that was going to die. and before the apologist come in here and try and skew this
I understand they have to make money and there are ways about doing this, like senua did not every game has to be a run away success also not every game has to be AAA with big budget. even if they don't learn and keep continue on this path it is not sustainable something will have to take weather is most gamers walking away from AAA games or worse.
Hellblade: Senua’s Sacrifice is this exact opposite business model that We Happy Few adopted
Every time there's an article saying how "we don't have enough cash" or development costs are too high I just think of Ninja Theory. They proved there are other ways to do things and that you can get great results. It sold very well and without having a bloated marketing budget it wasn't hard to make a profit. Also it shows if you make a quality product people will come.
Ah, Hellblade. A game I will gladly purchase once I have the time/money. It's opened up a market from its success, showing that games can have triple A quality, but be at a lower price for the length of what it offers. It creates a nice middle ground.
Horizon: Zero Dawn, along with the Witcher 3 (and there's other IP's) showcase what a AAA game can offer and what it's like when the devs/pubs respect the consumer, and in turn, the consumer respects/adores the pub/dev for what they've created.
Ninja Theory wanted to conveying an understanding that mo-cap isn't the substitution for game animators, something that perhaps is in people's minds.
Hellblade Development Diary 17: The developer team skeaks about the creation of Senua's body.
I'm a big fan of ninja theory.
I loved Heavenly Sword. Enslaved was awesome. And DMC was really cool. I have to say I'm a little unsure about this one though. I would rather escapism than realism.
Will reserve judgement until I play it though and give them the benefit of the doubt due to the quality of past games.
Wow the technology we have these days. That was amazing. This is going to be a must buy for me.
Thats acually really cool. But these guys are trying a strange aproach with hyping this game. Its not working yet. Not hyped cause this product seems a few years away from a launch window. But i will follow after seeing this video.