Jim Sterling writes: Regular readers will know by now that I'm quite a big fan of the Killzone series. Its focus on dirty, hard science fiction and heavy controls makes for a shooter unlike its peers in the big-budget market, while its multiplayer is as close to my personally perfect vision of class-based combat as I may ever get.
One thing stands out to me above all else, however -- Killzone's villains. I've always had an affinity for the villains in any given story, but the Helghast immediately struck a chord with me. Visually, they make for remarkably imposing opponents, with their militant black attire and harsh, angular gas masks housing eerie, glowing red eyes. Their cultural history is fascinating, steeped as it is in betrayal, anger, and fierce racial pride. For my money, the Helghast are among the most richly detailed antagonists in videogames today.
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.
Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.
Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both
So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.
The Design of the Helghast soldiers is just too good if only they put half that effort into the ISA.
I still want Killzone 4 to have 2 campaigns, i want to be a Helghast again since Hakha i loved the multiple character approach in 1. Plus Rico wasnt a complete ass in Killzone 1 but just a dude with a giant minigun.
Donate for Streetfighter 2 Super Turbo at EVO2013.
Jimbo has it spot on in this article. The Helghast look cool, talk like badasses, and have all the best equipment.
The ISA dress like plebs, talk like douchebags, and fly around in spaceships that look like a kitchen stool having sex with a phonebox.
Helghast ftw ! Cant wait for Killzone Mercenary
It’s like Star Wars, who wanted to be a standard rebel grunt when you could be a Stormtrooper?
The Helgast are one of the most iconic bad guys in gaming history and like the Stormtrooper they are cool and we love them.
The article's writer is spot on. I loved the concept of the Helghast from the beginning too! I dont mind playing as the ISA, but would definitely love more back story about the Helghast from GG!
I'd love to play a game from the Helghast POV. There's room for a great charachter arc and gameplay there, only touched upon briefly in playable charachters like Hakka. The bad guys have always been the real stars here.