Videogamer writes: Web 2.0, user-generated content, create and share - all buzz-words that are gradually making their way into our gaming lives, having floated around the Internet lexicon for a few years now. Like Will Wright's PC evolution simulation Spore, LittleBigPlanet, due out on the PS3 exclusively this September, is the latest attempt to jump on the DIY game bandwagon. Is it truly innovative, or just a gimmick? Videogamer popped along to Sony's plush 3Rooms apartments in London's trendy East End for some hands-on with a pre-alpha version of "potentially the PS3's biggest game of 2008" to find out.
As a platformer, LittleBigPlanet is a basic, quirky and fun game. The jumping is momentum-based and slightly floaty, but accurate enough to reward skill. The puzzles won't have anyone thinking too hard or too long. But playing through the story feels, even at this early stage, like a training tool for what LittleBigPlanet is all about - creating your own levels and sharing them with others.
Speaking of DLC, Sony has confirmed that it will form an important part of LBP's longevity. However, rather than take the form of new levels, it will, like Spore, revolve around providing more tools for creation, like costumes, kits, objects and stickers. Sony views the objects, levels and mini-games that will be created by the community as LBP's DLC. And, beyond the game, you'll be able to take screen shots of anything in the game, save it out as a jpeg and do whatever you want with it.