There's an interesting dichotomy in the videogames industry's message about recruiting new talent. On one hand, many job advertisements are adamant about wanting to hire only people who have multiple years of experience - or, more often, multiple shipped products - under their belts. On the other hand, leading lights in the industry are equally adamant about the necessity to attract new talent and to develop a steady flow of graduates with the appropriate skills to work in game development and publishing. Obviously, there's a problem here somewhere - or at least, a miscommunication. What's a young person hoping for a career in this sector meant to believe?
The new rules set by Japanese gaming giant, Nintendo, might threaten future content, directly impacting the profitability of many community-driven events.
"The profit of these tournaments is directly impacted by these new rules, as sponsorships are being forbidden, maximum prize money is limited to $5,000, and food/drinks can’t be sold at the tournaments."
Why even bother.
1 thing I've realized over the years is that Nintendo likes bragging about "fun", but it's "fun" how they see fit, and they often go against their consumers for the dumbest reasons. Just gonna do this stuff underground style, who are Nintendo to stop anyone from organizing community based tournaments anyway? How does this actually hurt em?
This week on the Game Deflators Podcast John and Ryan discuss the PlayStation Portal, Nintendo’s adults only application in Japan, Starfield player base figures and video game genre fatigue.
TimeSplitters studio Free Radical Design faces closure before Christmas, Embracer CEO Lars Wingefors has privately acknowledged.