Graduate Futures

There's an interesting dichotomy in the videogames industry's message about recruiting new talent. On one hand, many job advertisements are adamant about wanting to hire only people who have multiple years of experience - or, more often, multiple shipped products - under their belts. On the other hand, leading lights in the industry are equally adamant about the necessity to attract new talent and to develop a steady flow of graduates with the appropriate skills to work in game development and publishing. Obviously, there's a problem here somewhere - or at least, a miscommunication. What's a young person hoping for a career in this sector meant to believe?

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