Thomas Chamberlain from theKoalition.com writes:
The Story of Patrice Désilets; an in-depth look at the tale of his roller coaster ride from Ubisoft to THQ back to Ubisoft.
Imagine this, you leave your job at a company you’ve worked with for years in an attempt to start fresh, take a chance on new beginnings, and escape from your past, only to end up back at the same company you worked for just two and a half years later through no choice of your own.
This is what has happened to Patrice Désilets, mastermind of the Assassin’s Creed series.
IGN writes: "On September 11, most of the over 4,000 employees at Ubisoft Montreal returned to office in Montreal’s Mile End for the first time in three years. But hardly anyone seems happy about it, and many are furious at what they’re calling broken promises from Ubisoft leadership."
All this over working 2 days a week in the Office? Doesn’t surprise me coming from western developers.
“Montreal employees are expected to work a minimum of two days a week out of the office. "
Hmmm..I thought it was like this across Canada. My friends who work from home signed contracts saying that they would have to work two days in the office and rest from home. Guess not everyone is the same.
Meanwhile why the rest of everybody else has to go to work the old fashion way and deal with it. Certain office workers, I guess are so privileged, that somehow I’m supposed to feel bad for them.
I get that certain concerns should be addressed but most people are back to their work environments and a majority have never left. When I hear about these workers, who possibly make much more than me, complaining about an office. Probably they should check out the environment that a majority of people have to work in. Hint, it’s not some beautiful, convenient space, that’s for sure. Why I’m sure their offices aren’t a bastion of delights. There are much worse working environments.
Take a page from Insomniac’s book and see how much more productive their staff has been, being able to work from home these past three years. Also, speaking from personal experience, working from home has definitely been a boon for me as it has allowed me to save time and money from having to commute 3 hours total daily. Amongst other personal mental benefits, I’m giving my employer more work hours per day and it doesn’t bother me in the least.
Working from home isn’t possible for everyone of course. But if you have a job that can 100% be done remotely, I don’t see why that should be an issue with employers in this day and age.
why is it anyone's business how Ubisoft carries out its business with its employees?
This does not concern games and it's a big nothingburger.
MP1st talks to Ubisoft Montreal in this Rainbow Six Extraction interview regarding post-launch plans, why three-player co-op, and more.
Alex & Mike talk Biomutant, a game from Experiment 101/THQ Nordiq you likely have not heard of. While the AAA side of the industry tends to homogenization and imitative, cinematic presentation, “AA” games remain creative and innovative in 2021. Drawing on inspirations as varied as Dark Souls, third person shooters & kung fu cinema, Biomutant is Ratchet & Clank on acid, developed by a team of 20 people.
Excellent Well Written Piece.
I'd love to see him come back to the Assassin's Creed series especially if it means the both the stories and endings will be better.
I wonder if he'll stay. The AC team needs someone like him, the AC games have been disappointing since Brotherhood, which is about the time he left. But if he's deeply involved in the development process of 1666 it would be a bad move on Ubisoft's part to ask him to leave and throw all those years of work away.
I dont think he will stay he might finish his game but after that he is not gonna stick around at Ubisoft. They destroyed his baby assasins creed, plus they tried to sue thq for hiring him and other ex ubisoft people.
After 1666 he should start his own studio & do a 2nd part deal with Sony similar to what David Cage does with Quantic Dream. I say Sony of the big 3 as they tend to take the most risk when it comes to new IPs and give them a chance while the other 2 wouldn't. LBP,Heavy Rain, Journey, Papo Yayo, Unfinished Swan are great examples.
Wow that's a weird (and interesting) story.. He leaves Ubisoft, reason being people basically getting in the way of him and the creative process of the Assassin's Creed series, the story direction etc., and now through some 'sick, twisted turn of events' he lands back there.
He quite Ubisoft in 2010 and joins THQ Montreal. Ubisoft bought THQ Montreal the other day (for those who didn't know) and so as an employee, he gets sucked back into Ubisoft.
Who knows. Will he continue work on 1666 (the game the team were developing at THQ), will Ubisoft ask him back to fix the declining AC series, or will he just quit again?
One thing is for sure, luckily he didn't go on a rage-rant when he left. This should be a lesson to people in the games industry to never bad-mouth any other company in the business.