60°

The PS Vita is in one heck of a catch 22

Gimme Gimme Games writes about the PS Vita's current situation:

"You may have heard this before. X game system that isn’t selling so hot will have sales pick up steam once good games start coming out. Its a logical assumption because good software does indeed sell hardware. But in order to have developers put their best effort into developing software for any platform, that platform must be a good bet for them financially. This is the PS Vita’s problem right now."

Read Full Story >>
gimmegimmegames.com
iamnsuperman4099d ago (Edited 4099d ago )

"Some Sony franchises need to only appear on the Vita. No PS3/PS4 installments will make the Vita versions more special and must-have."

I do agree with you here and Sound Shapes could have been one of those titles if there was no PS3 version but I personally see the Vita's future being with Gaikai. Being able to play home console games on the go would be a huge sell (as well as stream movies.....). No handheld gaming unit on the market can do this. I believe this will increase the sales of the Vita by quite a lot. Then more third parties are more likely to develop for it (only downside for PS3/4 games streamed to the Vita is it could mean Vita only games have a bigger competition and it could distract investment by third party)

Another method I think Sony should have (which I have mentioned here before) is to bundle it with the PS4 but this bundle has a subscription based model that mean you pay £50 up front (for the retailers so how ever much profit they usually take) and anywhere between £15 and £25 per month for three to five years (or how ever much Sony will need). Of course you can still by the units separately but this bundle could be quite enticing to the mass market as it is more manageable and could mean that the PS4 could take a vast share of the market because it seems cheaper/easier to pay than slapping £300 down outright.

UltraVegito4099d ago

I agree with half of what you said but the Vita isn't a controller,it's a handheld.
Bundling the Vita with the ps4 will do more harm than good.
Not only that but it would either inflate the ps4 price to a ridiculous amount or cause sony to take a extreme loss(something they just can't afford right now).

The Vita needs to focus on building up it's own EXCLUSIVE library and gaikai support as a secondary focus.
I can see the Vita causing some jaw drops to all the nay sayer with a 199$ price a good library of exclusives and gaikai support.
It all comes down to how sony will do this.

iamnsuperman4099d ago (Edited 4099d ago )

I am not saying it is the controller and it does need its own games but Sony have an opportunity to make a PS4 and a Vita very attractive offer because your games can now become mobile. It is at a time that no competitor can achieve this so it is the perfect opportunity.

The problem with its exclusive library is it isn't getting the third party support it needs as the PSP is still selling well and then there is the 3DS. To get that support they need to get the system into as many hands as possible. That may mean running the risk of making the exclusive content being at competition with the PS4 library but Sony can't afford to just release a ton loads of exclusives for the Vita (they have a lot of studios but not that many). I think the best way is to take the risk and make Gaikai a big focus because Sony is trying (look at the titles they have released already) and Sony can only do so much with their games.

A $199 price point is a great idea but Nintendo will just respond to that. Also it doesn't matter how small the price is. If the third party do not support it then people are not going to buy the Vita

PhoenixRising374099d ago

i'm currently selling my vita on ebay and picking up the fire emblem 3DS day 1.

TongkatAli4099d ago (Edited 4099d ago )

Get Persona 4 Golden, you will change your mind, unless you don't wanna give it a chance. You can also try Gun Commando for $2.79 it is a awesome budget title.

PhoenixRising374098d ago

persona 4 golden and soul sacrifice are the only games i would play all year. and yes, i played the entire instant game collection.

PhoenixRising374098d ago

there would be no point in lying about it.

tubers4099d ago

Cloud gaming over internet wifi, maybe.. with 3G, LMFAO.

@ article:

Definitely agree. If 3rd party support isn't that stellar, it's Sony's own responsibility to shake things up: New daring VITA only IP, new GoW VITA, GTurismo VITA, etc.

<-- something really big.

$ 199.99 + 4GB card on all the core system would also likely do wonders.

mrbojingles4099d ago

Agree 100% with everything you said. $199 seems like the sweet spot judging on black friday sales of the Vita too

joeorc4099d ago

"Sony has no other choice than to come out with some big name IPs for the Vita only. No PS4 or PS3 installments one year later or up-ports down the line. Sony needs to be releasing nothing but unique software that can’t be found on their home consoles. This is similar to how Nintendo segregates certain IPs between their home consoles and portables."

OK im still following you here, but than you go on to say this:

"Advance Wars, Legendary Starfy, Clubhouse Games, Nintendogs, Pokemon RPGs and Brain Age don’t appear on Nintendo home consoles. Battalion Wars, Pikmin, and others don’t appear on Nintendo handhelds. There are cross-over titles, for sure, but for the most part Nintendo keeps IPs separated by platform."

what do you think the investment in to creating those games are ?

Now look at Tearaway, killzone mercenary! now how long do you think it takes to create a game like these..

response most of the time is:

but..but those are just PS3 port's...give me a freaking break.

than to go on:

"What Sony needs to do is develop some new system selling software with broad appeal and market it exclusively for the Vita. I know that is a really general way to describe it but they need to be working on the “next big thing” in terms of gaming right now. They need a new IP that will catch on like Pokemon, Monster Hunter, Skylanders did."

there already is a d@mn Handheld game system for that its called a Nintendo 3DS!.

God this is getting down right pathetic!

it's never about the 1st year, its about the long haul. the PSVita was designed for the Market to be here for quite a bit of time. the fact that the PSVita has 128 MB of dedicated video ram. means for the next few year's the PSVita will still be one if not the single most DEDICATED VIDEO RAM HEAVY handheld. that means while the 3DS has 6 MB of dedicated Video ram, the PSVita will still have over 120 More MB of ram to be used to make games that push the d@mn Hardware. those games you know exclusive, unique games like Tearaway or Killzone mercenary require!!

these iP's take more investment, and resources to complete...

" They need a new IP that will catch on like Pokemon, Monster Hunter, Skylanders did"

you do not have to have games like that to be successful.

just because "invizimals" does not sell like freaking Pokemon does not make the d@mn game any less fun to play.

Just because "soul sacrifice" may or may not sell as well as freaking Monster Hunter does not mean once again that soul sacrifice is any less of a viable entertainment iP to play.

280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

Read Full Story >>
techraptor.net
ChasterMies12d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken11d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga11d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken11d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6411d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long11d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197211d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic11d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 11d ago
DivineHand12511d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91311d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer11d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit11d ago (Edited 11d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91311d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit11d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 11d ago
Christopher11d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6911d ago (Edited 11d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit11d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal11d ago (Edited 11d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher11d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken11d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197211d ago (Edited 11d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic11d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2311d ago

Correction, they have no issue playing good live service games

shinoff218311d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit11d ago (Edited 11d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder11d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts11d ago

Headline truncated:
"... off a cliff"

Show all comments (43)
80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades17d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken17d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades17d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken17d ago (Edited 17d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii17d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit19d ago

Big victory for Sony. And a long time coming.

DarXyde19d ago (Edited 19d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

19d ago
Profchaos19d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9519d ago

Patents suck. Most of them are complete garbage.

Knightofelemia19d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

Show all comments (13)