"There aren’t many games that are slated for 2013 that really have me all that excited, sadly. That doesn’t mean that there won’t be some really good games and that there won’t be some games that I love, because there will be probably a ton." | Explosion.com
In an era where pixels ruled the screen and creativity sparked the imagination, a few names stand out as trailblazers in the gaming industry – David Fox is undoubtedly among them. As a co-founder of LucasArts, Fox played a pivotal role in shaping the landscape of gaming, leaving an indelible mark with iconic titles that continue to resonate with players worldwide. Join Sector as he shares captivating stories about the birth of LucasArts and the enthralling narratives behind some of the industry's most beloved classics.
eh…Gilbert, Purcell Schaffer were the trail blazers in that crew. David, while he did do some stuff once, like a real long ass time ago is more like b-list personality that specializes in reminiscing and signing ops at a convention.
Since their humble beginnings as text-based narratives, adventure games have come a long way. Over the years, they have evolved and transformed into immersive and visually stunning experiences. Text-based adventure games, or interactive fiction, emerged in the late 1970s and early 1980s. These games relied solely on text descriptions to guide players through a story, allowing them to make choices that would affect the outcome. Computer text adventure games started with Scott Adam's Adventureland, but the most famous one is probably Zork: The Great Underground Empire by Infocom. The company created many other excellent titles, including Starcross and Planetfall, released in 1983.
It looks like a third entry isn't happening soon.