FTG Writes: “Jungling” in Dota 2 is an alternative way to play your early game instead of spending it in-lane. It’s premise is simple and can provide your team with a good early game advantage if played right. By jungling, you are basically freeing up a lane, which means that you will have two heroes with a lane to themselves instead of having only one hero soloing. This gives them a chance to earn more XP and gold, as they don’t have to split it with their lane partner. On top of that, if your jungling is efficient, you can match the same XP per minute as a solo lane and earn large amounts of gold for yourself, as you are guaranteed to get every last hit. This means that by 15 minutes into the game, you can have 3 heroes with very high levels and very good items, which can put your oppenents in a tough position.
From beefy tanks to powerful carries, these are the best Strength heroes in Dota 2's Turbo Mode.
Valve has spoken out forcefully against smurfing in Dota 2 after banning more than 90,000 accounts - and targeting their owners.
Pardon my ignorance for never having played this, but why even have the ability to create multiple guest accounts? It seems if there is only one account per player then it would eliminate this smurfing issue.
Why would seasoned players want to play with lower skill players anyway? Just to owned them? They’re n00bs, what’s the fun in that?
It’s like on COD where they do bad on purpose for a few rounds, to then be place with with bad players to then dominate.
Following the Dota 2 update that increased the size of the map by 40%, I asked League of Legends EP Jeremy Lee if we can expect similar things for LoL.