Games should "dis-incentivise" long periods of play

Videogame developers should dis-incentivise gamers from long periods of play by allowing players to achieve the highest scoring aspects of a title early on in the game's life cycle. That's according to John Carr, executive secretary at the Children's Charities Coalition for Internet Safety, who gave evidence at the Culture, Media and Sport Select Committee hearing today.

He raised the argument that there were a number of concerns over videogames, other than the issue of violence – including reports of children "dying at their consoles" – that need to be addressed.

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