As many may recall a year or two ago, Nathanial Rumphol-Janc was consistently arguing that Zelda U needed to go the direction of the tech demo, or something similar, in order to achieve mass success and a ton of sales. He still thinks that, if that style is used, that would in fact happen. However, as many pointed out back then sales shouldn’t really be his sole barometer in this type of debate. Other factors matter too correct? Personally I like the tech demo style, but every time Nathanial goes back and plays old Zelda games only one of them consistently draws him in with it’s timeless style. Yes folks, hes talking about The Wind Waker.
Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.
Nintendo is hoping to continue working on both top-down 2D and dynamic 3D The Legend of Zelda games in the future.
A Legend of Zelda fan has been modding various aspects of Ocarina of Time into The Wind Waker over the last few years. They recently gave a big update on the project and it looks great.
I don't know? That E3 tech demo was pretty dope.
If it looks anything like Wind Waker then its a deal breaker for me
I really dug Wind Waker once I gave it a real shot, but did NOT like how Link's face was rendered.
Not much into that , Wind waker was well animated and i could dig some cartoon/manga based style over the "more realistic tone" , but not the wind waker artstyle
It looks like its trying to turn the cell-shaded world into a realistic one. Not interested. Either, realistic all the way, cell-shaded all the way or a completely new style.