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New Screenshots & Video From Real-Time Path Tracer Engine, Brigade

DSOGaming writes: "Hayssam Keilany has released three new screenshots from the Brigade engine, an engine for video games that instead of using rasterisation to render the image (like every other 3D game), it uses path tracing. In addition, Samuel Lapere has unveiled a video – and some new screenshots – from a new test, showing 1024 physics driven dynamic cubes in a street scene."

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Cobain192556d ago

Looks cool, though the noise side-effect is annoying. Still, the lighting is of a top-notch quality

john22556d ago

it's due to the low sample rate. In 10 years, we will get better implementations with a higher sample rate (and less noise)

porkChop2555d ago

They're actually working towards eliminating or lowering the noise. If they can get it to the point where it looks like mild film grain then I'd be fine with it.