Evolution Is a Slow Process

The evolutionary game Spore arrives in September, two years later than planned. What took so long?

The answer, as it turns out, falls somewhere between the ironic and the entirely fitting. Spore's various interfaces, like its plethora of creatures, needed to evolve-far more than Wright had initially anticipated-in order for the game to engage a mass audience.

Read Full Story >>
The story is too old to be commented.