Maybe you already picked up one of the console versions of Ninja Theory's DmC and are currently hacking apart demons in pursuit SSS rankings. On the other hand, maybe you're holding off for now because you're still trying to get through your 2012 backlog or you're still poor after the holidays. If you're considering picking up DmC sometime later and also happen to have a gaming PC around, here are DmC's PC-specific features.
It's been six years since Capcom dropped Devil May Cry 5, but it's still more than worth replaying in 2025 thanks to its rich gameplay.
Because the anime is on Netflix and we gotta ride that DMC in the news again wave.
It’s been sitting in my backlog for a while now. One of the first games I wanted to try for this current gen due to the long load times of previous gen. I’ll get around to it soon!
Everytime its on sale I think about buying it but never do. I only played the orginal and somr of 3 so I guess that's part of it.
Steam's Summer Sale looks primed for Steam Deck players - with a huge collection of titles on offer for the handheld.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
Im gonna give this ago on PC But from this i think this is a port and havent put much effort into the PC.
Judging from early benchmarks this isn't going push your PC by any means, but the higher res and textures should give a cleaner experience. The extra frames are the biggest plus.
PC version looks like a functional, though slightly lazy (those shadows in the screenshot in the car wouldn't be intended on being that dark, just a minor graphics difference), decent port. They bothered to use the proper xInput API (noted by the fact you don't have to restart by switching between controls) which means they are capable of using google, which is unlike the quality of most ports. Stick in a controller, and it's the console version but cheaper, at a higher resolution and with 1 or 2 settings able to go a little higher in some of the shaders. Good. I won't be buying at full price though (Capcom just get more profit for making the developer do more work but not enough for it to show artistic spirit. No thanks)
edit:
I will also assume that a proper mouse sensitivity isn't allowed as the article just said that there is a slider and didn't go on to say if it is reasonable with a 4000/6000dpi mouse or whatever and is probably using a 600dpi ball mouse and doesn't care/notice.
Pretty damn sure the artists don't work at those low resolutions in the game though so they could have set up a script to build the resources in high res for the PC release but obviously no-one could be bothered as it might take an afternoon. (despite the artists having spent hundreds of thousands of hours on the assets with probably 4096x4096 textures as standard). I'm pretty sure they will be using Capcom's internal tools,so it's all there to just be built in higher res (most textures and some models/environments' polygons), in fact any proper game (as in not indie/mobile/arcade) or AAA title or game using an industry standard engine is like this.
VERY TOP GAME
PC-PS3-360