Don't P.A.N.I.C! Hot new details on the horror-shooter that'll scare your Xbox 360's underpants off.
Survival often depends on your choice of weapons and how you use them in tactical situations. It's possible to carry two heavy weapons and one pistol at a time. "Our weapons still do things that haven't been seen in games, even since F.E.A.R. came out on PC a year ago," explains Choi. "The biggest of these effects is due to our matter particles - we have an enormous amount of them. When you shoot someone, debris and matter goes flying everywhere!"
Another impressive feature is the way hit reactions work. When you shoot someone in the shoulder, they'll react in a specific way. Combine all this with a range of dominating, meaty sound effects and the weapons on offer feel really heavy duty...
F.E.A.R. leapt out from behind the TV to scare gamers witless and ruin their underpants in 2005. Amalgamating elements of Hong Kong action films like Hard Boiled with the Japanese terror of The Ring, Monolith hit the nail(gun) on the head. Apart from a large number of grey corridors, it was a tremendous game and one that has had many playthroughs.
Between battling Replica soldiers and keeping in touch with his family, Point Man took some time to off of F.E.A.R. operations to talk about his life behind the scenes. Although Point Man could not provide any real personal information and didn’t seem to have much of a personality, he did give us some tidbits about his likes, dislikes and opinions about his missions. We had to get the best typist in the industry to keep up as the interview went really, really fast.
The Merriam-Webster'a dictionary website defines an achievement as a "successful result brought about by hard work." However, the following achievements could not be classified as either being considered successful or the result of hard work, mostly since these achievements are boring.