Phasic emotional responses to violent video game events

According to a study in the February issue of science journal Emotion, "the wounding and death of the player's own character may increase some aspect of positive emotion."

The Helsinki-based study, which looked at 36 young-adults playing James Bond 007: Nightfire, found that getting hurt and killed in the game "elicited an increase in SCL and zygomatic and orbicularis oculi EMG activity and a decrease in corrugator activity" -- in layman's terms, it made the players less anxious. Even more interestingly, the study found that "wounding and killing the opponent may elicit high-arousal negative affect (anxiety)."

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Joey Gladstone3892d ago

The most recent (probably because of the life like visuals) was I saw a person shoot my brothers character right before me, I took much joy in 'Revenge" shanking him immediately after...
....."The JOEY has Spoken"