80°

Game Developers Should Steal from Filmmakers

Games are an outlet. They give us a window into new worlds and settings, much like those old books used to do. But we are evolved now. Books are for hipsters and uneven tables. Vidya games possess the ability to provide all the same sex, drugs, and rock & roll that a book is capable of, yet they rarely reach such potential. Game developers possess the ability to take us to uncharted realms in the interactive medium, yet they choose not to. Hell, compared to their less interactive brother, film, video games look like they were held back in 6th grade and never bothered to graduate. Today, Laser Lemming suggests to you, that video games are lacking in variety, both in setting and genre. And the solution my friends, is theft.

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laserlemming.com
TekoIie4539d ago

Its been happening the other way round recently lol.

https://www.youtube.com/wat...
What does the suit remind you of^^
https://www.youtube.com/wat...
Whos voice is that^^

isntchrisl4539d ago

If I ever see Pacific Rim the GLaDOS voice will constantly make me think of Portal.

caseh4539d ago

Well it goes both ways, like 90% of Kojima's influence for Snake is from films (Escape from L.A., James Bond etc)

wheresmymonkey4538d ago

Kojima's entire career has been ripping off films. Not a bad thing though. apart from that weird critique of godzilla in the middle of MGS3.

30°

Battlefield 6 Campaign Work-in-Progress Footage Leaks From BF Labs Alongside Battle Royale Images

Battlefield 6 campaign work-in-progress footage has been unearthed alongside artwork for the unannounced Battle Royale mode.

40°

Ambrosia Sky Preview—A Cosmic Puzzle Shooter with Heart and Soul | CGM

Ambrosia Sky is the kind of game that sneaks up on you—haunting, heartfelt, and unlike anything else I played at Summer Game Fest 2025.

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cgmagonline.com
70°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion55m ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.