80°

Eyes-on with Valve's Steambox prototypes

The Steamboxes are here! Well ... sort of. The prototypes for various Steambox designs are certainly here at CES 2013, and we just spent a grip of time acquainting our lenses very closely with them. The devices range in size and form factor, as well as origin -- several of the devices we saw originate from Valve internal, but inclusions like Alienware's X51 and Digital Storm's Bolt were also being held up as examples of the ongoing "Steam in your living room" initiative (note: all the controllers are off-the-shelf Logitech wireless devices, not prototypes). The idea here, as Valve hardware engineer Jeff Keyzer told us, was to show off a variety of form factors for living room-friendly designs. We'll have more from our meeting later today, but for now you can feast your eyes on the elegant prototypes -- as well as Xi3's Piston, and the aforementioned other two third-party PCs -- that we'll be sure to see more of as 2013 goes on.

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engadget.com
LackTrue4K4148d ago

They both look cheap!!! And the controller look like it was made in the 90's!!! If there concepts/prototype make the hella flashy!! Haha like they made that big "X" that was all chrome out years ago for the Xbox

dirthurts4148d ago

These are mostly chassis that you can buy now, for cheap. Nothing here is really meant to be anything resembling a final product.
The controller is also a cheap Logitech controller I believe (not 100 percent sure on the brand, but I know I've seen them in stores).

sandman2244147d ago

I want to see how the final version of valves steam box handles battlefield 3

AKS4147d ago (Edited 4147d ago )

It might be a bit easier to just pick a game that's on Steam as a benchmark. Metro 2033 is pretty much guaranteed to drain a lot of processing resources even if you have a dual card setup (I do, and it is still taxing). Max Payne 3 also has a pretty high top end, especially with high AA. Far Cry 3 might be another option, but for my setup (which is an overpowered dual card rig), it's mostly antialiasing and postFX that are draining. It's pretty smooth for me otherwise.

Tetsujin4147d ago

I wonder if you can use your own controller on one, I have a usb port for a PS2 Controller I'd like to use on it.

220°

Ghost of Tsushima PC has 84% positive reviews and a peak online audience of 72 thousand people

On 16 May, the long-awaited release of the PC version of Ghost of Tsushima took place. And the game proved to be a great success on the first day.

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gagadget.com
PrinceOfAnger1d 18h ago

69,477
all-time peak 3 minutes ago.

thorstein1d 18h ago

Nice. It's really cool that PC players get to play this masterpiece.

PrinceOfAnger1d 17h ago

It has surpassed spider man now
it's 71k+
game did this with way shorter time than spider man.

itsmebryan19h ago(Edited 19h ago)

@prince
I'm confused. Does that number mean total players at one time playing like a snapshot
or total sales? If it's the former that's not very accurate because I know I'm not the only person that buys games and plays them later and that number is not included.

RNTody1d 15h ago

Great, I loved this game. Definitely think it's Sucker Punch's best work to date!

rippermcrip1d 15h ago

Is this going to be the new thing thing? Articles about Steam reviews? Which of course was in response to the false article about the review bombings in the first place.

Christopher1d 12h ago

Hey, just a heads up that the new owners did open news to Steam updates, but we try our best to not allow them to go on daily updates unless relevant to some other news. I understand this isn't everyone's cup and tea and sympathize, but the door has been open. If you feel it's 'too much' please do PM me or submit a ticket to the mod team. Thank you.

1d 7h ago
shinoff21831d 4h ago

I came here to post this link in that specific article. 84 perce t is pretty good. How many bad reviews were there like 5

GamerzElite1d 15h ago

This is good game and Ghost eliminate all fake outrage.

CrimsonWing691d 14h ago (Edited 1d 14h ago )

I always get confused by this, but is 72k good sales numbers for a game? I keep seeing games fail at selling 2.5 million and that they need to be on multiple platforms but is an additional 72k adding much?

Fishy Fingers1d 14h ago

Im not sure how its confusing :\

72k actively playing. Not 72k sold.

A good example is Helldivers 2, 6m sold, 450k (at its peak) active players.

But how many swords swung is what we're all really waiting for.

shinoff21831d 4h ago

Lmao. How many swords swung. I was hoping for how many steps

wesnytsfs18h ago

And its how many years old from initial release.

Crows901d 13h ago

72k is concurrent
...that is not the sold figure.

Michiel19891d 13h ago

for one they already had a huge launch on the playstation, they don't need to sell 5m to make the porting to pc profitable and as pointed out below that number you see is just the people playing it at this moment.

Plague-Doctor271d 11h ago (Edited 1d 11h ago )

Also from the insomniac leak we know these PC ports are a quick turnaround and budgeted around $2-4 million. At 100k sales they break even including Steams cut. They may not sell millions but they are a great ROI

elazz1d ago (Edited 1d ago )

72k concurrent. That is a global number. People who bought the game are not playing at the same time because of timezones, working schedules, holidays, events... There is no good rule of thumb but you can extrapolate based on other games that also released sales data. Then it is clear that the PC release alone accounts for at least 500K copies sold on steam, maybe closer to 700-800K. Probably will sell over a million this extended weekend.

According to steamspy and other data gathering sites games like Days Gone, Spider Man, God Of War, Horizon Zero Dawn have sold 2 to 5 million copies on Steam. So I expect Ghost to reach similar numbers. Probably even surpass it.

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