DailyTech's hands-on with the GeForce 8800 series continues with more information about the GPU and the retail boards. The new NVIDIA graphics architecture will be fully compatible with Microsoft's upcoming DirectX 10 API with support for shader model 4.0, and represents the company's 8th generation GPU in the GeForce family.
NVIDIA has code-named G80 based products as the GeForce 8800 series. While the 7900 and 7800 series launched with GT and GTX suffixes, G80 will do away with the GT suffix. Instead, NVIDIA has revived the GTS suffix for its second fastest graphics product-a suffix that hasn't been used since the GeForce 2 days...
Games Asylum: "Well, this is uncanny. This school management sim bears a startling resemblance to Two Point Campus, especially when it comes to planning and decorating rooms. Be sure to add a window and a radiator, along with a plant or rubbish bin. Indeed, certain aspects are almost identical – it’s just like revisiting Two Point Campus, only something is…off. It’s the visual style that leads to the uncanny valley feeling, using a low-poly PlayStation/Saturn aesthetic. An odd choice, considering the 32-bit consoles didn’t have a great amount of management sims. The PS1 did have Theme Hospital though – with Two Point Hospital being Campus’ predecessor, so we guess we can give it a pass on its artistic intent."
After being forced under the map with no way to escape, Helldivers 2 was an option added to force respawn so they can get back to action.
EvilVEvil Review - A fast co-op vampire experience that sadly doesn't have enough bite to keep players entertained for long.
Sounds like a monster of a card! But damn the wattage is high as hell just imagine running it on SLI mode. I wonder how much heat this card will emanate!?
Does anyone know a price for the gtx series cards? 128 unified shaders sounds unbelievably powerful.
The card in the 360 is unified, so i gues ATi was right when they said NVidia was going to unified pipe architecture, becuase it is more efficient than dedicated pipes. I guess the 360 GPU is pretty powerful.
Here's a link to a developers' forum where they discussed a bunch of stuff related to Cell's GPU-like capabilities. http://www.beyond3d.com/for...
"Sega had a booth to note which had Virtua Fighter 5 (in video form only) and more interestingly Sonic playable on both PS3 and XBOX360 side by side. One of the managers asked why the PS3 version looked better as far as lighting and contrast and accused Sega of connecting the 360 version up with composite cables and the PS3 with HDMI to make the difference hit home. At which point the rep showed us all that both units were connected with component cables and running on the same make and model television. The skeptics accused him of lying even after he turned the monitors to reveal both rear connections. He later stated that again the difference was the Cell and not the video card at the time."
"The reason that the PS3 already looks as good if not better than the 360 ((according to Valve(Half-Life 2) and Vivendi(F.E.A.R.))) from the booths was that the Cell processor was orignally going to be a graphics processor as well for the PS3 (yes there were originally going to be two in the system) but the developers at the show stated that once NVIDIA joined the Sony ranks they backed off of that plan and decided to let NVIDIA build the RSX instead. Now this is where the rub is though (form the developer's mouths not mine) although the RSX (PS3 graphics card) and the XENOS (XBOX360 graphics card) are comparable the ability to use the Cell to share the rendering of textures and special effects gives the PS3 a decided advantage and that difference will only grow as time passes."
With this information at hand, I'm starting to wonder whether the reason nVidia hasn't released the full architectural details of the RSX is due to the fact that it has features that aren't supposed to be revealed to the public until later PC GPU cards are released. It was 3 years in the making, so it obviously uses a lot of custom tech that needs to stay under the radar due to competitive purposes (i.e. ATI). It's great that devs are also utilizing the Cell for rendering and shader processing, especially since it's built to handle those tasks with ease.
Now that would deffinitly overheat your PC if it goes that high or even higher then that infact why didn't Nvidia make that graphics card for the PS3 why are they holding back on the power of the graphics card that they are making?.