4Player-"Happy New Year! This week Bob Webb and Chris Davis get ready to give Joseph Christ an intervention for his Planetside 2 addiction which has now consumed his life. The holiday break didn't help, when no other games were released to distract him, and now he's wallowing within Planetside 2 like a pig in filth. Other than that Bob is trying to 100% the PC version of Dark Souls, Chris goes through how many games he bought during the Steam Sale, Bobb talks about his friend who thought an old Japanese woman stole his bike, Bob and Chris talk about the innerworkings of PC's which bores Joseph who just decides to DANCE instead..."
With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.