We remember when video games were little more than pixelated characters bouncing about the screen. That was a simpler time: no one really talked about the power of a particular physics engine, or whether or not a game was ‘realistic’ enough, because it didn’t really occur to most of us to ask. It wasn’t something we considered a vital element of our gaming experience. Games were fun distractions, simple escapes from reality. They weren’t, in most cases, all that realistic, though some were quite complex and in-depth.
The PSVR 2 is a fantastic piece of kit, held back by a lack of software support. With this in mind, will we ever see a PSVR 3?
PSVR1 sold around 10 million and PSVR2 sold around 1 million. I don't see any logical room for a PSVR3 unless they have something special. PSVR was basically PS Move for Sony, hedging their bets just in case VR was a mass market product, but it clearly wasn't. With news of Quest 3/s sales faltering badly and question marks over there even being a Quest 4 I highly doubt a PSVR3 is even being considered.
I doubt it, and PS2 VR is so good, I hope Sony continues to develop for it on PS6. Why not. They can expand the install base over this Gen into next.
given how quickly Sony themselves abandoned support for the headset, I don't see them taking another crack anytime in the near future. PSVR2 was so much more technically sound and delivered a much better experience over the previous model, but I think VR is losing its steam and many people were turned off from the first headset after it delivered somewhat underwhelming experiences due to the limitations of the original device.
I love VR and will continue to support it, but I'd be surprised to see a PSVR3 anytime soon.
"A few years ago, a mobile game developer called Super Evil Megacorp had the brilliant idea of making a TMNT roguelike. After first releasing it on Apple Arcade, they wisely recognized the game’s potential on other platforms. TMNT: Splintered Fate has slowly but surely come to all major platforms, finally arriving on Xbox today. Not only is Splintered Fate a fine roguelike and co-op game, but it’s also one of the best TMNT games ever made," says Co-Optimus.
Dada Zubaaan (weird name) brings the classic pipe puzzle game to VR in full 360 degrees, with a free demo available now.
I agree that developing hyper-realism is a waste of time and money. Especially so considering the tech is a LONG way from tricking the human eye. I am talking about digital human characters, not landscapes, objects, or animals.
Still images and movies are able to be convincing by virtue of having much more control over the perception of the viewer. But even movies are limited in what they could show before the audience knows its a digital character.
Basically its currently impossible to create a 100% digital human character that fool the audience the second it starts talking. Human instinct will always know when something is not quite right.
So, wasting resources on trying to be more convincing is not a great idea IMO. (for games) Better to have less "visually" human characters and more "behaviorally" convincing human characters.