Epic Games feels that one of the biggest issues with the recently released Unreal Tournament 3 is that due to the inclusion of console-friendly features (necessary for the title's PlayStation 3 version), the game lacks a lot of necessary polish.
Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?
I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.
I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.
Alex from GamersFTW writes:
“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”
The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!
Rock to my left, hard place to my right..
EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).
Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL
Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2
What's the point in talking about this now? The game is already out and players are already loving the endless piles of user mods they can use.
So user friendly features are at fault Epic?
Like working voice communication?
Or how about your Midway servers being the only servers with good ping?
Or perhaps because your game was rushed?
I find it funny, that they complain about Ut3 sucking because we all know the truth that the game was rushed just to sell it before Christmas 2007. Mark Rein should also blame the consoles for lack of Pc sales too right. Despite the Pc version being bought so people could make mods for the ps3.
O and it has been over 3 months yet no simple patches like making mods install, mics work, less lag... I am sure that why the sales of UT3 sucked. Atleast they made mods possible, but such amateur mistakes in online gaming coming from a power house developer is pathetic. Hopefully they cancel UT3 360 and move those resources to making GeOW 3 much better.
does that mean will it look alittle better on the 360 (no offence to fanboys... dont want to make this a flagwar now)... i mean they did say it was b/c of deadlines and they r making this 4 the 360 so they have more time to "polish" it... so the question here is... is the 360 version gonna have/make difference that the ps3 seems to lack/dont have?
Im saying this as a PS3 fan.. The 360 version will be better..
Achievements
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Working Mic Function
More People Playing it
POSSIBLY Better Graphics and Polish
Epic develops games easier on 360
OC ShockValue you forgot the one thing that makes the PS3 version superior, User Created content. Epic already said the 360 version won't have User created content and that they are working to improve PS3 user content.