Matthew Jeffery, head of recruitment for Electronic Arts U.K., reads the game industry's major U.K. publications and web sites with a grain of salt. Despite the buzz about a painful lack of game developers available for hire, Jeffery says Europe has all the talent it needs - hiring companies are just looking in the wrong places and using the wrong means to find it.
Jeffery presented his thoughts at a talk at the London Games Summit today titled "The Future of Games Recruitment: The U.K. a Talent Pool in Crisis?" The EA businessman refutes the question in the lecture's title adamantly, arguing that the size and quality of the U.K. talent pool, and indeed the rest of Europe as well, is not at all in dire straits. "These are wrong claims to make," he says.
As the head of all European recruitment for EA, including the studio in Chertsey and Criterion/EA Tech. (makers of Black and Burnout), Jeffery knows first-hand the true challenges recruiters face. What Jeffery suggests is that hiring companies be more flexible and look for talent outside of the pool of experienced game developers, a group that may indeed be shrinking, especially against the needs of next-generation gamemakers whose hiring over the past year or so has been dramatic. The payoff will be greatest "for those companies willing to be flexible," he says.
"I will say this loudly and unequivocally: Europe holds the most potential talent," Jeffery says. The problem in hiring this talent is knowing where to look, for example, expanding into sectors such as defense or space programs to find people who have advanced skills in AI. "As an industry, we have to be open to hires from other sectors," while tactfully inducting these new recruits into the "peculiar ways that we sometimes develop."
"The Game Development World Championship (GDWC) celebrated the 2023 Summer Season with an Awards Stream on Thursday, September 21st. At the event, GDWC announced winners in 11 categories for the Summer Season." - GDWC.
Today Unity revealed a rather radical change to the new pricing policy announced a while ago, following the massive backlash from many of its developers and the wider gaming industry.
Pretty much. Any devs future games should not start on unity. They've shown their cards like ms with the original Xbox one reveal.
First, they've removed Terms of Service from github, just 'cuz, so no more transparency (is there a new version? What changed? Read ToS every week with a lawyer to be safe), the trust is broken.
Then, they also started requiring 3 day online check ups. And they also increased the price of the subscriptions, 'cause why not?!
After that, they introduce those ridiculous runtime fees. And after developers started to revolt, what they do? They didn't back down, instead they tried to move some numbers around to make it "easier to understand and accept". And keep in mind, if you install a game, that's +1 install. But if you uninstall and reinstall right away, that's another +1 install. This can be exploited and probably will be. And it's applied to your every developed game, not just newely created ones.
Say "thanks" to your new EA exec and it's "great" ideas (yes, "it's"; don't this it has a soul or anything human anymore), this company can't and shouldn't be trusted anymore, by anyone. They became too greedy and will now try to slowly screw you over. This is not some one small misstep, this is a calculated plan. They deserve what they're getting.
And this is happening when Unreal Engine will start taking money from you after you've earned $1.000.000 in a year (and if they change ToS and you disagree with it, you can continue using your current version without any extra strings attached). And you also have free Godot, O3DE and others.