GP writer Jared discusses the unfortunate history behind Playstation All-Stars Battle Royale's development and how a series of high profile leaks affected it in the long run.
kind of sad but its so true.
this game was doom from the day it leaked to day it was announced and to when it finally came out. people really never gotten over the fact that it was a SSB clone and so it was written off as failure from day one bought it,playing it, more dlc on the way some of which is free so not a bad deal. is this a excellent game no, but it did get some things right and i am sure the sequel will improve on original game.
I wouldn't say it's doing bad. Sold around 300 k retail, and digital sales are unaccounted for, although tons of people are buying it online.
HammadTheOne oh i didn't mean to come acroos saying this game is selling bad, the point i was trying to make is that media and fanboys have done their best to label this game a failure i wouldn't be surprised if this game doesn't end up selling 2-3 million lifetime sales for anyone on the fence this is a very good game, must play and you can get the Vita version for free
Sold around 300 k retail, and digital sales are unaccounted for, although tons of people are buying it online. "" Can you show you source for this? tons of people are buying it online. "" Nope. Ps all stars is only the 5 game most sold in PSN. http://www.neogaf.com/forum... Sucks but it was expected, this game was born to be a disaster.
Honestly speaking, nothing said in this article was THAT devastating or even touched on the games core issue. Believe it or not, but leaks can actually help the game more than hurt it. While the characters / stages were revealed, we still didn't know how the characters fought or much about their play style. This left them some hype for when they were officially revealed, since we could see how they fought / what to expect. Beyond what was said, the biggest issue with the game (which wasn't mentioned...) were the ads. I've seen the live action ad a NUMBER of times and I can tell you it's easy to be confused about what it's trying to sell you. No gameplay was shown and really only Kratos is recognizable character to the average person. It ultimately is counter productive, since not only are they doing a bad job marketing the game, but they're paying for these TV spots that are doing more harm than good. Long story short, some gamers seem to forget that MOST gamers are uninformed and aren't up on all the news. So even if these leaked hurt the game, they only really affected a fringe minority. Also if you wanted to go this direction with the article, you REALLY should have mentioned how Sony kept flip flopping on the Vita version including the PS3 version. It happened on at least 2 occasions, which most likely didn't help things. Either or, bad marketing caused the less than impressive sales, not leaks.
This game had more leaks than a wire mesh roof.
Most fighting games get their cast leaked anyways. I don't think it is such a big deal. I do remember the smash bros tags though, lol, good times.
Can't wait for Kat!
No I really don't agree with any of this at all. It only was a problem for most of the trolls and naysayers that constantly searched for reasons to put the game down but none of this stopped the people who actually wanted the game. All the things you mentioned were basically as petty as the people who didn't buy the game because it had new Dante or that it had Big Daddy or because there weren't enough females or that they used Raiden.Things in games get leaked all the time and knowing what was coming in advance, unless it is some major spoiler or crucial ending to the game, shouldn't make a problem.Gamers try to make mountains out of mole hills all the time and many tines it is the idiots, trolls and the people who just plain want the game to fail who are always there trying to cause chaos and stir up trouble. The character or stage leak didn't change anything. We would have found out about they eventually it's just that we found out early. With every PS3 game people always try to make the things that other games do all the time into big deals. Every glitch and mishap and leak and delay is a reason to call in the marines.Superbot listened to us for so long and the moment they took a break from revealing things people went ballistic and called them names as if they weren't listening and answering us before. Many developers ignore us completely. Superbot is one of the few who has tried to listen to the never ending requests from the same ungrateful people that turned on the them the moment anything goes wrong.So in short none of those things should have worked against them. Many people allow their whole games to be leaked so much so that people play it all the way through and give out the ending to people and people still run out and buy it anyway and dismiss the careless nature of the developer or the fact that some hacker found every part of the game from maps, to achievements to weapons and blabbed it all over the internet.But people tried to make the character leak into such a big deal. I know that Nariko, Cole and Sir Dan are characters.So what? Does that mean I won't be getting them? If someone tells me what I am going to get for Christmas does that mean I won't still want it?
Someone is a bit passionate about Playstation. . .
someone is a bit passionate about quality games...
The leaks didn't hurt this game as much as the complete on-disc roster did. Very disappointed.
What was the roster size of the last new fighting game to come out? Not new game in an established series, but new IP altogether. And how many different "houses" did they have to go to in order to get the rights for all the characters that appeared in said game? Betcha it wasn't 20. Edit: The Playstation brand is not an IP at all. Franchises and characters have come and gone. Spyro and Crash are not there(ask Activision why), nor are any Square-Enix characters currently present. That's easily another 5+ characters just between those two developers/publishers. Again, I ask: what new fighting game IP has had more characters? If you can't name any, then just say so.
The PlayStation brand is not exactly a brand new 'IP' is it. It was released in 1994 and they had dozens of other choices for characters to choose from and they did not use them! Why was there not more 1st party characters in the game if other 3rd party devs wouldn't allow theirs to appear? And what 'houses' denied use of their characters? Links would be great.
Exactly. There are fighting games that have even less or the same amount of characters in them and no one made such big deal about them. How many characters did the last Street Fighter have in it. I bet it wasn't much more then twenty. Or the last Blaze Blue? Superbot had to go to more developers then any person ever had to go to for a fighting game and ask for their IPs. I counted the ones they have and it added up to about thirteen or fourteen developers and those were only the ones they got now and that doesn't even include the people who refused. And they still had to negotiate for Kat and Emmet and have to negotiate for any other future characters. Who else had to go through so much lengths to get characters for a fighting game? No one has. Nintendo didn't even bother to ask for some of the best ones like Simon,Firebrand,Mega Man and Maximo for SSB. They just filled the roster with clones,outdated characters like ROB and Ice climbers and multiple characters from the same series. Superbot went out an got 19 characters from different games and they are going out and getting more of them each one an individual. They could have easily just took the lazy route and used five Sly characters, four Ratchet ones, six Jak and Daxter characters, made four copies of Cole: Neutral Cole, Vampire Cole, Evil Cole and Good Cole,add in a bunch of second string people etc. and saved themselves a lot of stress and headache.But they didn't.
(technically replying to your post below) For Tatsunoko vs Capcom Ultimate All Stars, Capcom USA had to got through A LOT to license the whole Tatsunoko roster (14 characters) and they couldn't even get Hakushon Daimaō in from the original so they got us 3 new Tatsunoko characters instead of 2 (to keep the character count on each side even as well) Street Fighter IV has 25 characters in it's home console release. SSFIV has 35 character and SSFIVAE has 39 characters. If there is any misunderstanding I made tell me.
@crescentfang "Street Fighter IV has 25 characters in it's home console release. SSFIV has 35 character and SSFIVAE has 39 characters. If there is any misunderstanding I made tell me." The difference with street fighter characters and PSABR is that street fighter characters are all license under capcom where as PSABR characters are mostly license by other developers. Its a much more difficult task.
Crystal Dynamics, for example, denied Superbot from using Lara Croft. https://twitter.com/Crystal... Also Omar Kendall has gone on record saying that Team Ico prevented them from using Wander from Shadow of the Colossus and Ico, because Team Ico considers their games as works of art, thus having them appear in a party fighter would ruin the image of their games. I believe he said it at an LA Beatdown event to a fan that asked about a Team Ico rep. Also, considering how much the team really wants Crash Bandicoot in the game, we can only assume that Activision either wants too much money or just downright said no for whatever reason.
The only people who cared about info leaks are nerds on the internet anyway.
Dads, calm down.
square, square, triangle
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