If you’ve been playing games for a decade or two, you already know who Peter Molyneux is. He’s a mystical to figure some, who’s diametrical fan base is as antithetical as the games he makes. Touted as one the greatest(and one of the most quotable) game developers of our generation Molyneux makes talking about games fun, not only because of his great reverence for the industry- but also for the blazing passion and lack of PR speak, especially when talking about Love, Death and Money.
This is a nice collection of classic. EA has opened its vaults and released a series of classic PC games to Steam for the first time ever.
C&C Red Alert 3 and The Saboteur were two different yet completely unforgettable games to me from a better era of EA.
Project currently codenamed MOAT.
Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.
One of the biggest reveals at this year's Xbox Games Showcase was the latest Fable trailer. After a lengthy stint of silence, Playground Games gave us a look at bits of the title, albeit in a trailer that was mostly made up of CGI nonsense headlined by comedian Richard Ayoade, who is playing a rather frustrated giant.
Molyneux asked about what he thought about the Fable reveal.
Umm...No. Good game design is coming up with something good.
It may be true with games such as Uncharted or recently Far Cry 3, but what about games like Soundshapes and Journey? Or Team Ico's games? You cant generalize an opinion, but it's mister hype itself talking so I guess no one really gives a shit about what he says anymore.
He is right to a certain degree.
You can see where games get their influence from by playing them, for instance the drag takedown from Far Cry 3 reminds me of the same move from Dishonored, And the rat swarm from Dishonored reminds me of the insect swarm from Bioshock.
Most features from games are derived from another.
There will always be Dev's trying to emulate another games' success, that's how we ended up with BF3 and MoH.
Some people haven't seem to have heard that Imitation is the greatest form of flattery.
Still- I think he provided an earnest assessment of the industry and his place within it.