A new round of Dark Souls II details were provided in this week's issue of Famitsu. The tidbits come from supervisor Hidetaka Miyazaki.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
It seems like From and Bamco actually pay attention to fan reaction
this says nothing. I want to know about gameplay, not about engine changes, photo realism and all this stuff. those things are subject to change when game enters into a more complete development status. but gameplay... that is something hard to change once you begin the project. so, give me gameplay. that's all I wanna know.
They only thing that worried me about this list is the "considering ayers to get more directly involved" if there is voice chat the game is ruined. The whole point of not talking to each other was to learn how to communicate by other means. It really added to both games and made the multiplayer really fun.
I'm glad that they're going after photo-realism. That could be the best visual style for Dark Soul II.