One of the most interesting talks at London's GDC (Games Developers Conference) this week came form one of the lesser known companies called Allegorithmic, who claim they will be able to reduce texture file sizes in games by up to 70%.
Their new programs, that they hope development artists will soon be using as an industry standard, are called ProFX and MaP Zone 2. Their ambition is to keep the graphical quality of game textures at the same standards as current games, whilst dramatically reducing the amount of data required for the game to work.
The new rules set by Japanese gaming giant, Nintendo, might threaten future content, directly impacting the profitability of many community-driven events.
"The profit of these tournaments is directly impacted by these new rules, as sponsorships are being forbidden, maximum prize money is limited to $5,000, and food/drinks can’t be sold at the tournaments."
Why even bother.
1 thing I've realized over the years is that Nintendo likes bragging about "fun", but it's "fun" how they see fit, and they often go against their consumers for the dumbest reasons. Just gonna do this stuff underground style, who are Nintendo to stop anyone from organizing community based tournaments anyway? How does this actually hurt em?
This week on the Game Deflators Podcast John and Ryan discuss the PlayStation Portal, Nintendo’s adults only application in Japan, Starfield player base figures and video game genre fatigue.
TimeSplitters studio Free Radical Design faces closure before Christmas, Embracer CEO Lars Wingefors has privately acknowledged.
Makes Blue-Ray seem very unnecassary for video games...Would`nt be suprised if microsoft started using this soon.
Nice to see someone with the name:
"PS3ROCKS"
Helps to make the BR even looking more useless. Imagine that. If ever in this gen 5 year lifecycle the DL-DVD max is reached there are techniques like this.
Costprice DVD player: 20 dollar
Costprice BR player: 300 dollar
Now think what is a wise investment seen from a console producer...
I was going to say the same thing...MS should buy these folks quick:)
There are already compression algorithms out there. They use it for video, audio, images, and other things. A decent algorithm already reduces the size of images by 85% with very little noticeable lack of quality. If they're claiming they've improved on those algorithms by 70%, then I'll have to see an image that is compressed to 95% of the original and doesn't look blocky as hell. Let's see some before and after pics, shouldn't be too hard to produce if they're telling the truth.
It seems microsoft was right not to include blu-ray or hd-dvd in their console. Im glad because the games are still great and the console costs 200 dollars less than the rival console.
And as a side note I dont care what any sony dev says, if Oblivion a game that looks great and has 200 hours plus of gameplay is only 4.2gbs then dvd will be sufficient for ANY game.
And to add to what kmis said about compression algorithms, I can name some such as speed tree, procedural synthesis etc. Dev tools and optimization of code play a role in size as well and components such as xna are a great example for increased quality in tools used in development.
O and obviously it has been previously said but the fact that map zone2 and profx can reduce file sizes by 70% with no loss in quality will even further make blu-ray in the ps3 seem unnessary and a plea by sony to push its movie format into homes making the ps3 seem as a movie player first, game player second.