Games Files could be 70% smaller

One of the most interesting talks at London's GDC (Games Developers Conference) this week came form one of the lesser known companies called Allegorithmic, who claim they will be able to reduce texture file sizes in games by up to 70%.

Their new programs, that they hope development artists will soon be using as an industry standard, are called ProFX and MaP Zone 2. Their ambition is to keep the graphical quality of game textures at the same standards as current games, whilst dramatically reducing the amount of data required for the game to work.

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DreDawgg066268d ago

Makes Blue-Ray seem very unnecassary for video games...Would`nt be suprised if microsoft started using this soon.

TheMART6268d ago

Nice to see someone with the name:


Helps to make the BR even looking more useless. Imagine that. If ever in this gen 5 year lifecycle the DL-DVD max is reached there are techniques like this.

Costprice DVD player: 20 dollar
Costprice BR player: 300 dollar

Now think what is a wise investment seen from a console producer...

whateva6268d ago (Edited 6268d ago )

think about it, it just make things better no matter what the game is on so a blu-ray can now hold about 100gigs of textures and a dvd can hold around 15gigs of textures You didn't think about that did you

anything DVD can do Blu-ray can do better!

Boink6268d ago

I was going to say the same thing...MS should buy these folks quick:)

kmis876268d ago

There are already compression algorithms out there. They use it for video, audio, images, and other things. A decent algorithm already reduces the size of images by 85% with very little noticeable lack of quality. If they're claiming they've improved on those algorithms by 70%, then I'll have to see an image that is compressed to 95% of the original and doesn't look blocky as hell. Let's see some before and after pics, shouldn't be too hard to produce if they're telling the truth.

Jay da 2KBalla6268d ago (Edited 6268d ago )

It seems microsoft was right not to include blu-ray or hd-dvd in their console. Im glad because the games are still great and the console costs 200 dollars less than the rival console.

And as a side note I dont care what any sony dev says, if Oblivion a game that looks great and has 200 hours plus of gameplay is only 4.2gbs then dvd will be sufficient for ANY game.

And to add to what kmis said about compression algorithms, I can name some such as speed tree, procedural synthesis etc. Dev tools and optimization of code play a role in size as well and components such as xna are a great example for increased quality in tools used in development.

O and obviously it has been previously said but the fact that map zone2 and profx can reduce file sizes by 70% with no loss in quality will even further make blu-ray in the ps3 seem unnessary and a plea by sony to push its movie format into homes making the ps3 seem as a movie player first, game player second.

kmis876268d ago

Speed tree is a program that procedurally generates trees and foliage, and procedural synthesis is not a compression algorithm. Procedural synthesis allows the developers to create things from a smaller set of building blocks. For example, in Oblivion, all the blades of grass weren't individually rendered, but instead were procedurally generated by the speedtree program. Similarly, a lot of the dungeons and cave systems weren't all rendered individually, but were procedurally generated from a much smaller set of building blocks. This allows a giant game world, with many hours of gameplay, with a minimum of programming work. Advantages are that it keeps the cost down, speeds release, and saves space. Disadvantages are that it can get real repetetive because all of the environments aren't entirely unique(I know, I bought it for the pc). In certain games, FPS, platformer for some examples, procedurally generating environments is not very useful and can detract from the quality of the game.

A compression algorithm, in this example I'll use an image algorithm, analyzes a data file and determines which parts of the image can use less detail and still look the same. Then it can reduce the quality in specific parts of the image, while still having it look like the original image. 70-85% image compression is already in wide use, and they maintain enough image quality to look like the original. The original still looks much better when viewed side by side, but for all intents and purposes it's still very clear what the original image was. The developers at Insomniac have stated that although their game does take up over 20Gigs, they are still using compression to get it that low. Going past this to 90-96% compression, which I think this article might be talking about, usually makes the image blocky and, while you could still easily identify it as the original image, it will still look a lot worse, like a still from a very, very grainy movie.

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Nintendo's New Contest Rules Harming Community Events

The new rules set by Japanese gaming giant, Nintendo, might threaten future content, directly impacting the profitability of many community-driven events.

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Games1st3d ago

"The profit of these tournaments is directly impacted by these new rules, as sponsorships are being forbidden, maximum prize money is limited to $5,000, and food/drinks can’t be sold at the tournaments."

Why even bother.

Inverno2d ago

1 thing I've realized over the years is that Nintendo likes bragging about "fun", but it's "fun" how they see fit, and they often go against their consumers for the dumbest reasons. Just gonna do this stuff underground style, who are Nintendo to stop anyone from organizing community based tournaments anyway? How does this actually hurt em?

Michiel19892d ago

They've always wanted smash to be seen as a fun, casual game and nothing remotely competitive, which is in stark contrast with how Sakurai develops smash. He puts in so many little things to master for high level competitors. It's just sad, especially for the melee community. They kept the community going for 2 decades now even while all the time nintendo was trying to sabotage them.


The Game Deflators E262 | Video Game Genre Fatigue + Tunic Nintendo Switch Review

This week on the Game Deflators Podcast John and Ryan discuss the PlayStation Portal, Nintendo’s adults only application in Japan, Starfield player base figures and video game genre fatigue.

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Embracer CEO confirms TimeSplitters studio faces closure before Christmas

TimeSplitters studio Free Radical Design faces closure before Christmas, Embracer CEO Lars Wingefors has privately acknowledged.

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Obscure_Observer4d ago

I hope those (selectively) against acquisition of studios are now satisfied.

Nitrowolf24d ago (Edited 4d ago )

What does this even mean lol, this very studio was formed out of a acquisition (purchase of the IP)

How does that in any way serve towards your comment

Not to mention the layoffs from Embracer

Obscure_Observer4d ago (Edited 4d ago )

"How does that in any way serve towards your comment"

Had Xbox acquired that studio from Embracer before gone, you know N4G would gone riot.

Nitrowolf24d ago

So you're making up scenarios for a studio that was created for the sole purpose of this IP, for console warring?? Where has Xbox ever said they were interested in buying them, and vice versa?

Where's this assumption that they would want to even save them? If that was the case, we would never have any studio closure.

Crows904d ago


Wow...cant even begin to imagine the lengths you take to be so inaccurate.

This studio has barely released anything in the last decade. You think people would've rioted? The contrary. It wouldve been an investment into elevating the studio to be able to bring back timesplitters. I wouldve been grateful.

shinoff21834d ago

He's basically saying ms acquisition is good embracer bad

mastershredder4d ago

^ Obscure observer is denser than lead.
Obscure’s mouth flaps, and a whole lot of stupid comes out every freak’n time.

northpaws4d ago


Don't even try, Obscure_Observer has the special power to make every single news into a "XBox good, PS bad" story, powered by infinite amount of delusion, you can't win.

ocelot073d ago

He just liked to ramble and spout nonsense. Just politily nod and back away slowly.

+ Show (4) more repliesLast reply 3d ago
Crows904d ago

Tell me how ignorant you are without telling me how ignorant you are.

ChiefofLoliPolice4d ago (Edited 4d ago )

Dude Obscure_Observer is a complete idiot. He always and I mean ALWAYS make comments and responses that make no absolutely NO sense. Trying to get that moron to learn anything is like trying to teach calculus to a drywall.

4d ago
-Foxtrot4d ago (Edited 4d ago )


People lose their jobs before Christmas


I hope those (selectively) who wonder why you get disagreed to oblivion are now satisfied.