GR: SEGA and Gearbox's Aliens: Colonial Marines follows in the wake and enthusiasm of WayForward's critically lauded Aliens: Infestation for the DS. Like Infestation, it's filled to the brim with the kind of love and attention to detail that only a team of dedicated fans can bring to a project. Aliens: Colonial Marines, for all intents and purposes, is being developed as the true sequel to Aliens, and the developers have taken great pains to make it fit canonically in the trilogy of Alien, Aliens, and Alien 3 (Alien: Resurrection takes place so far down the timeline they weren't worried about integrating).
Every aspect of the design has been retrofitted to look like that future vision that James Cameron created with the film in 1986. The designers spoke with Ridley Scott and were able to see his notes on the original Alien script, looked at unused designs for the second film, and commissioned new design work from original designer Syd Mead.
Too many games aren't given a second shot. We at VGU choose which games we would love to see receive a sequel.
The Saboteur - criminally underrated and a fantastic mechanic of bringing colour back to Nazi-occupied Paris.
The article lists Bulletstorm, Sleeping Dogs, and Aliens: Colonial Marines.
Player 2 takes some quiet time to look back at some of the most hyped failures of the past 10 years.
Can't argue with any of those really, but I would add Resident Evil Operation Racoon City and Metal Gear Survive to that list. Both terrible games from good franchises.
Bulletstorm, I actually liked the gameplay but the atrocious writing and characters made me despise the game by the end of it.
Thanks to a bustling mod community on Steam, Gearbox's Aliens: Colonial Marines actually has a stellar multiplayer experience to offer these days.
Looking slick. Can't wait to try this one out.
Sounds like they're doing a ton of work on this. I'll be getting it on Wii U.