Dark Souls II stars on the cover of our new issue, E249, which is out later this week. Last week, shortly after the game was announced, we told you about the game’s two new directors, Tomohiro Shibuya and Yui Tanimura, and that they intended for the game to be “more straightforward and more understandable.”
That single quote, it seems, unsettled an awful lot of people. How do you make a game, the inaccessibility of which is such a key component of what makes it so special, more accessible without turning it into something else? Clearly, publisher Namco Bandai wants Dark Souls II to outsell its predecessor, but in order to do that it needs those who bought the first game to buy the sequel.
It can’t change too much, then, and over the course of our 10-page feature Shibuya explains what he feels can be tweaked to be more welcoming to new players without alienating that core Dark Souls audience. What follows are extracts from our first look at the game, along with some material that didn’t make it into the magazine.