Wading To The End

GamingLives has a moan about games that throw walls of insane difficulty up between you and the hard-won end of an otherwise good game.

"In the last few years, I’ve started to lose count of how many games I’ve finished where the final act takes what made the previous hours fun and throws it out the window because of a pre-conceived notion that it has to be more difficult because beyond it lies only credits. This isn’t wrong; it only makes sense that a title relies on a slowly increasing level of challenge to keep players going, and provide more tools – or a honing of those previously acquired – to overcome the odds. What actually tends to happen is that “increase the challenge” becomes “do this entire sequence without making a single mistake”, “throw more enemies into the mix than is actually feasible to deal with”, or a combination of such, depending on the genre."

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