OXM - The terror potential of an Alien lies not in its unearthly speed, strength or razor-sharp appendages, but its capacity for staying still. There's a sequence in Ridley Scott's expanded version of the original film, for instance, when the camera pulls away, ever so fleetingly, to dwell on a cluster of anomalous mechanisms dangling from a chain. It's not till a good 30 seconds after the perspective shifts back to Brett that you realise you've been looking at the creature itself, awaiting Scott's cue in the darkness of the Nostromo's engine room.
Too many games aren't given a second shot. We at VGU choose which games we would love to see receive a sequel.
The Saboteur - criminally underrated and a fantastic mechanic of bringing colour back to Nazi-occupied Paris.
The article lists Bulletstorm, Sleeping Dogs, and Aliens: Colonial Marines.
Player 2 takes some quiet time to look back at some of the most hyped failures of the past 10 years.
Can't argue with any of those really, but I would add Resident Evil Operation Racoon City and Metal Gear Survive to that list. Both terrible games from good franchises.
Bulletstorm, I actually liked the gameplay but the atrocious writing and characters made me despise the game by the end of it.
Thanks to a bustling mod community on Steam, Gearbox's Aliens: Colonial Marines actually has a stellar multiplayer experience to offer these days.