Zelda Wii U is an inevitable creation that is presently being worked on by Eiji Aonuma and company over at Nintendo EAD. Sure, Zelda 3DS is also in the works over there, but Zelda Informer will touch more on that topic some other time. Rather, now that the Wii U is out Zelda Informer should address some things, five to be exact, that would make the next great console Zelda title totally kick copious amounts of butt.
Pure Arts Reveals Borderlands Collectible that fans should l8ve.
As difficult and frustrating as it is, people should consider reliving the Dark Souls 2 experience, especially because of what's coming to the game.
Many of those who hate Dark Souls II hate it because it's not Dark Souls. The same people love Dark Souls III because it isn't Dark Souls II.
And so many of the issues at the centre of common complaints about DS2 are present in DS3 and sometimes even DS1. The hatred and bile spewed over this perfectly decent game is ludicrous.
You can also play it in VR flawlessly on PC & controller with the LukeRoss mod so… another reason to jump back in with extra immersion.
The controls felt very clunky to me, I tried playing it after beating Darksouls 3 and it didn’t feel fluid, obviously the hit detection is less superior for been an older game.
Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.
Okay article, but Nintendo has already addressed some of this stuff. Retro is building the new game engine for Zelda and Metroid. The Zelda coming up is to be the "biggest most detailed game" Nintendo has ever done. So I can imagine its going to be a 50+hour game and very nice to look at. I bet Retro will develop Metroid, and Metroid on Wii Looked better than most 360 games its first 2 years out. So I can Also see Metroid on Wii U being AMAZING...
Will they stick with the motion plus sword play or ditch it completely for the game pad?
If it turns out good enough I will MAYBE pick up a Wii U just for this game. But this MAYBE is a loooooonnnnnng stretch.
I really hope they stick with the water color style. I absolutely loved it! I remember a number of months back Retro was posting jobs for someone to make hand painted textures. Perhaps it's for a Zelda engine?
I bet Nintendo won't release any triple A games until Ps4 and 720 are around the corner.