Peter Molyneux is worried; that much is obvious from the moment we begin talking with the man responsible for Populous, Black & White and Fable. The video games visionary has had an eventful three weeks that have seen him endure the rocky launch of Curiosity, the first project from his new studio 22cans, and launch a Kickstarter that hasn’t set the world on fire in quite the way he’d like.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
"The Seville-based (Spain) indie games developer QUICKFIRE GAMES are today very proud and happy to announce that their the tactical rpg “Prelude Dark Pain“, is now fully funded via Kickstarter." - Jonas Ek, TGG.
Admin note: We are allowing this submission as it provides a 4k trailer on YouTube and we have to link to an IGN article. Thank you Purple101 for the submission.
Sony has announced the PS5 Pro, an upgraded version of the PlayStation 5 capable of higher frame rates, better ray-tracing, and improved graphical fidelity."
I recall in the past, my friend attempted to demonstrate the superiority and importance of using an S-video cable for PS1 games compared to the original RCA cables. He would pause the game and switch the video output settings so I could notice the differences.
or it reminds me of the 1080P vs 900P debate.
Honestly even at 4K I can barely see the difference aside frame rate.
I sure do miss Black and White. Great games. The last level of b&w2 crashed my computer back then... So much stuff...
no, he can't. he's been reduced to a hack.