The IGN readers strike again. This time, a tip has come from George Hernandez, who sent us a “Reservation Card” from Wal-Mart for the most eagerly awaited PlayStation 3 exclusive of them all: The Last of Us.
I don't care, I'll be buying both (PS3 versions). Both are awesome games. Both deserve to be played. I don't know which one I'd play first if they were to both release the same day. haha My mind would explode trying to decide.
Agree, The Last of Us & GTA V are the most anticipated games for 2013, but it would be stupid for any publisher to release thier game(s) close to GTA V, they wouldn't stand a chance, that game will break every sales record.
The way things look Shep, both new consoles are coming next year. Even if the game game out next fall it could still come since Sony do support their systems long into the future.
I really don't understand the fuzz around this game. Why people love linear games is beyond me. Speaking of, Beyond looks great and i'm actually looking forward to it.
I think linear has a negative connotation. Many games are linear, they have one mission come after the other with minimal exploring, but it's how they deal with the missions themselves that matters. In The Last of Us, it seems that there are many options of how to deal with each encounter. Sure, there is some linearity, because if you give the player too much freedom there can be storytelling problems. In short, linearity isn't always a bad thing.
Agreed.I put 20 hours into Fallout before I even started the main quest. Same with Skyrim. As soon as I am outside I just start walking and never stop lol
I agree, being linear is used way too broadly and is often misunderstood to be a bad thing.
some games thrive on open world (a la Fallout) while an open non-linear path could ruin the atmosphere and immersion of the plot (a la Walking Dead or Heavy Rain). Yes, they have choices, but at the end of the day they are still "linear" as you must always go one and reach ultimately the same goal.
Imagine Quantic Dream trying to make you feel emotional about something that happened in Heavy Rain but you could just walk off, steal a car an dpunch some randoms while the NPC's try to speak to you?
Bottom line: Being linear is most definitely not always a negative.
Well said, man. It keeps the focus on the story at hand when it's linear. GTA has a sort of ADD approach to its missions. haha Admittedly, an awesome and extremely fun game, but you can play a mission then jack a car, kill a hooker and blow up some cop cars and then go to the next mission, all without consequence to that mission. Freedom and non-linearity come at a price sometimes, and that cost is focus.
All I'm concerned about apart from getting my hands on it, is how Sony markets the damn thing. It would be tragic for The Last of Us not to be huge, even if it is a new IP. They need to put trailers of this in movie theaters/cinemas everywhere. Posters, billboards, TV etc.
We will get a definitive released date on a few of Sony's exclusive, when Rockstar sets a day for Grand Theft Auto V.
At least that's what I think.
If it comes out in the Spring I believe it's almost certain that the PS4 will release next Fall.
Hopefully the VGA's will give us a solid date.
The Last Of Uncharted
I really don't understand the fuzz around this game. Why people love linear games is beyond me. Speaking of, Beyond looks great and i'm actually looking forward to it.