Ninja Theory are one of the breakout developers this generation, having made some of the most memorable story driven titles this generation, Heavenly Sword and Enslaved: Odyssey to the West. Ninja Theory looks to continue their winning streak with the release of DmC Devil May Cry. Ninja Theory and Capcom have released a demo of the new Devil may cry game on PlayStation Network to qualm concerns that some fans may have with the series taking on a more western approach. Can they deliver? And sate gamers worries?
Sony Music Entertainment Japan, subsidiary Aniplex, and Palworld developer Pocketpair have announced the establishment of Palworld Entertainment, a joint venture that will be responsible for developing the reach of the intellectual property and for expanding commercial business endeavors, including the global licensing and merchandising activities associated with Palworld, outside of the game.
Crazy that they’ve formed a partnership of sorts, but the game itself still haven’t been released on PlayStation
The PS1 and PS2 both had strong RPG libraries, so it’s not a huge surprise that the PSP saw numerous excellent RPG releases, covering original releases, ports, and spinoffs/sequels to major franchises.
Great list but needs to be 12 you don’t have Star Ocean First Departure and Second Story!
Steam's Summer Sale looks primed for Steam Deck players - with a huge collection of titles on offer for the handheld.
Vote with your Wallet people
im never buying this abomination
"Gameplay
The gameplay in Dmc has seen refinement and is a tad bit easier. Launching for example in Devil May Cry 4 required players to hold down the R1 button and press triangle + the left stick in a direction opposite the enemy, now players simply need to hold down the circle button to launch enemies into the air. While this small change may open the series up to players who found the combat a bit too technical in past games, veterans of the series will notice it’s lessens the accuracy of combat because they aren’t locked on to their opponent.
Speaking of locking on DmC gets rid of the lock-on feature from DMC 4, this makes attacking the enemy you want too sloppier as player can’t really choose to focus on the enemy they want to when the A.I. crowds together. This lack of precision in the combat system is definitely a detriment in my book, and it’s omission baffles me as it seems it could have easily been implemented. I don’t k now why Ninja Theory has “dodge’ on both the R1 button and L1 button, hopefully they add the lock-on mechanism before release."
A tad bit easier?
no its stupid easy now Devil may noob the game
Played the demo, as I said before with watching the demos at E3 and other places and now getting the chance to play myself.... Not for me/It was terrible! Played so much different than previous games. What screws it up is the Angel/Demon controls. It's a good idea on paper but playing the demo, it just did not translate very well at all. The animation is Atrocious!!! Compared to other games this gen, this is not a pretty game. It reminds me of Heavenly Sword and its graphics (Reminder, HS was a PS3 launch title almost 6 yrs ago if that tells you anything)Agreeing with Hanso, it's too dumbed down and simplistic compared to DMC4 & DMC3.
Again like I said this game is not for me! Bring on Devil May Cry with the Original Dante and overall better controls!
Yeah it's BUTTON MASHER (Key Words!) for people who are not good at games like this, the combinations are absolutly just like Heavenly Sword. No variation and no combos like a GOW or previous Devil May Cry titles. Like I said, Angel/Demon weapon modes screw the flow of the combat completely! Also well said the guns are basically useless.