"For collectors in particular, taking notice of abnormalities in an environment comes almost naturally, and if you're an observant person it's hard to tune out of such a mode. Individuals of this mindset are often prompted to peer closely at textures; to weed through shrouding materials to uncover a displaced fragment of some kind. Such discoveries are often cause for further examination, but not for the goal of determining what caused the minor upset to the scene, as a detective or forensics specialist would be concerned with; rather, for less noble motives, to add to an existing, personal collection of materials and resources. In a way, Spirit Hunters Inc can be compared to the above process of specialized inspection, in the sense that little ties hang over its innocent delivery. It goes about executing its vision with a sense of normalcy and end-goals of apportioned amusement, wary not to construct anything beyond its means or what would demonstrate, in their view, misplaced complexity. But much rests with your personal tastes as to whether or not such a decision was for the ultimate benefit of the project." -- Wiiloveit.com
Written by Charlie Johnson - "Ahh, the world of augmented reality, or AR for short. With the power of roughly 3 old-school Cray super computers in the palm of your hand and a couple of cameras attached to it, AR games are fast becoming a popular thing to make. Spirit Hunters Inc: Light, and its companion game, Spirit Hunters Inc: Shadow, aim to give their best effort in making things pop out of thin air on your screens. Do they succeed or should they also vanish into thin air? Let’s jump in and find out."
"It’s time for the final part of our Nnooo special. We wrap things up with a look into the future, as the team look towards the release of some big games and a glimpse towards the new era as the Wii U appears on the horizon…" - Mark Isaacson
"One of the key advertising elements of the Nintendo DSi when it was first announced was its use of augmented reality and camera technology. The ability to bring the real world into a video game had been done before, of course, but not with the added strength of Nintendo behind it. Though a few bits and pieces came out, it wasn’t until Face Raiders on 3DS that the idea became more than just a mini-game. So it is that Spirit Hunters Inc. by Nnooo takes that initial concept and steps it up a notch." - Mark Isaacson