Frozenbyte marketing manager Mikael Haveri says indie developers have the privilege of choosing the price of their Wii U products.
These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.
Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.
GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).
Nice this will make developers happy.
There is a reason they put these costs on patches, otherwise they will just launch a game broken as it is and patch it later with no punishment. Now they atleast need to pay to fix their mistakes, now only a handful of games have day 1 patches, when they remove costs every game will have it.
I have to admit nintendo +1.
seems only nintendo and valve make it free now.
It cost 40k for indie devs on xbox.
"Polytron claims it costs upwards of $40,000 (though Microsoft has never discussed the cost publicly). For an independent studio like Polytron, that’s a serious amount of money."
http://www.ign.com/articles...
@animegamingnerd
lol Bethesda would be in the ginus book..
This is a megaton announcement. This pretty much guarantees the eShop will be a haven for Indie developers on consoles.