Usually, when someone stamps a movie license onto a video game, it goes downhill rather quickly, as the developer puts less focus into the game content and, instead, makes sure that all the stars look like their realistic selves. From there, the publisher pretty much has no choice but to sell the title by name power alone, even though most folks think it's pretty lukewarm. Just look at most of the drivel that Acclaim produced in the Genesis/SNES days and you'll see what we mean.
Superhero games have been around for a long time before the PS2, but it felt like Sony’s second console was when developers really started to play around with the powers and abilities of the characters we’ve seen in movies, TV shows and comic books.
Just beat the Punisher game from the Marvel Capcom Arcade Collection last night, couch co-op with a buddy. That was fun.
Spider-Man 2 was life back then. I used to swing around New York and powerbomb thugs off of skyscrapers. Other than that I played Ultimate Alliance a lot as well as Hulk Ultimate Destruction.
The production values are top-notch across the board. If you are looking to play the ultimate version of Spider-Man 2, this is it.
John Linneman From Digital Foundry investigates Marvel's Spider-Man 2 for PS5 Pro. How does the game benefit from the extra GPU power and RT features?
solid list, didn't care for scott pilgrim though.
Spiderman 2, the Greatest Movie Game of all time...
Goldeneye! Aye that be a classic amongst classics.