Cevat Yerli admits that Crysis 2 had no huge levels due to the success of other linear games

DSOGaming writes: "PC gamers, this is a good day today as Cevat Yerli has finally spilled the beans and revealed why Crysis 2 did not feature huge levels, similar to those found in the first Crysis game. According to Cevat, Crytek believed that the sandbox experienced (offered by both Far Cry and Crysis games) was perceived as something of an elite gamer kind of thing. Crytek got disappointed as other, more linear, games were selling better than Crysis and decided to 'join' them"

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Axonometri2659d ago (Edited 2659d ago )

Seems like they are doing the same thing but with F2P this round. Go with your Gut and stick with your vision.

wallis2658d ago

Yeah and we totally didn't see through it, and your terrible design strategy as a company has nothing to do with unreal's laughable domination of the cry engine or your best franchises struggling to break even.

Crytek's have to be some of the stupidest developers I've come across. Simply because they have such technical and artistic scope and they piss it all away on a boring linear shooter and then get stunned that their games never sell excessively. There's always some stupid glaringly obvious flaw that just will NOT let their games compete properly on a market. Crysis required a super computer and crysis 2 swapped out good art style for boredom manifest in new York city's grey skies, grey walls and grey everything. They make great games they just can't sell them for shit to make money. Even when they do sell they probably out run budget by two fold.

piroh2658d ago

well, he's lazy. many developers are lazy these days, they have no passion for games because of bad sales

Fishy Fingers2658d ago (Edited 2658d ago )

Really? He set up a multi million dollar, international company while begin lazy? Imagine what he could accomplish if he got off his ass.

So tired to that stupid statement. I'm no fan of Crysis 2 but I'm pretty sure they put a considerable amount of effort into it.

tubers2658d ago

To be fair, Crysis 2 had the much more contrasting colors compared to BF3's Blue Tint (the community even made a patch for this) and KZ's Red/Brown Tint.

New York isn't the problem, it's the damned shrinked explorable surface area and vestigial vehicles that ruined it.. Crysis 1 was superior and know for these areas.

There was even an article where Cevat admitted that it would have been a different game if they still focused on the PC.

But w/e.. Goodluck with your Crysis 3.. regardless of my hate with Crysis 2, I still wish for the better with C3.

first1NFANTRY2658d ago (Edited 2658d ago )

so instead of creating a unique open world game they decided to follow the herd. see this is why i stick to first party games with the exception of sleeping dogs and fifa13. lack of innovation is only killing our beloved industry

grassyknoll2658d ago

So instead of focusing on what their games great, they decided to make games as generic as possible. They deserve everything they got (or didn't in this case)

gcolley2658d ago

DICE did this with BF campaigns as well and they lost their identity to become another scripted linear CoD clone. The whole point of BFBC1 was open world training grounds for MP. Crysis 1 was even more open world fun. These games are getting more and more impossible to play in single player and just jump straight into the multiplayer. They are cliched wastes of time.

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