UGO Gamesblog's Russell Frushtick writes:
"Of all the genres that have been covered on Xbox Live Arcade, strategy games have gotten short shrift. It makes sense, after all, since the platform was designed with quick, pick-up-and-play experiences in mind, and a deep, strategic title usually results in more time in front of your console. Band of Bugs was the first turn-based strategy game for XBLA, but it didn't exactly stand on its own. Commanders: Attack of the Genos is the second, and while it's heavily influenced by games that came before it, folks looking for a 3D, high-def Advance Wars-esque experience will find it here."
Carlos writes "It’s been a great month so far for the backwards compatibility scheme on Xbox One, but this week may just be the busiest week of all since its introduction. 10 more Xbox 360 titles have made the generational jump and are now playable on Xbox One, so let’s take a look and see if they are worth returning to once more."
Gamereactor caught up with Southend Interactive's CEO and co-founder Anders Jeppsson to talk about the first ten years of Southend's existence and how they transitioned from a small team making games like Deathrow (Xbox, 2002) and working on XIII (Xbox version) to their current projects Lode Runner and R-Type Dimensions for Xbox Live Arcade.
Commander: Napoleon at War manages to get a lot of things right. It strikes a nice balance between simulation and convenience, giving players just enough to make their strategic decisions matter, but not so much that they're crushed under the weight of tables and numbers. With that said, the real focus here is on moving and fighting, not on diplomacy, technology or economy. Those elements are present, of course, but they're on the sidelines. But as fun and as big as the game is, the lack of a solid AI and the strange limitations on how you move and attack limit the amount of fun you'll have here.
Presentation - 8.0
Graphics - 7.5
Sound - 6.0
Gameplay - 7.0
Lasting Appeal - 6.0
Overall -